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BREAKING NEWS: Holy Avenger and Holy Paladins

Back in preparation for 5.0, I wrote a post where I talked about talents, including Holy Avenger. In it, I said:

You can see that Holy Shock and Holy Radiance both get the appropriate 30% bump. Even though I had Beacon on me and was healing myself with Flash of Light and Divine Light (and getting the extra holy power), neither of those spells were affected by the 30% bump.

[...]

Remember, though — those would only on the beacon target and it may actually be intended that you don’t get a bump to healing with those spells on a beacon.

So let’s look at Holy Avenger’s tooltip:

Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 18 sec.

For a holy paladin, we can generate holy power in the following ways:

- Casting Holy Shock on any target
- Casting Holy Radiance on any friendly target
- Using Crusader Strike on an enemy target

… but we can also cast Flash of Light or Divine Light on a target with our Beacon of Light on them to gain holy power, via the Tower of Radiance baseline holy passive ability.

Now, if you were to use Flash of Light or Divine Light on a beacon target, you WOULD get the three holy power. Great. But you would NOT receive the 30% extra healing.

Since late beta testing and early 5.0.4 testing when I noticed this, I’ve been asking (bug report forum, beta forum, tickets, even tweets to Ghostcrawler) which behaviour is intended? The way I saw it, the Tower of Radiance heals were either incorrectly giving the extra holy power (if those kinds of heals are not supposed to benefit from Holy Avenger) or they were incorrectly not benefiting from the extra 30% healing bonus (if those kinds of heals are supposed to benefit). And I could not get an answer about it. Either way, it was buggy. Half of the tooltip worked on those heals, half of the tooltip did not. You see the issue, right?

Finally, today, Ghostcrawler responded to a tweet I included him in with the holy paladin in my guild, Jacii, who had been lamenting that he had accidentally kept Holy Avenger as a talent through last night’s raids after testing to see whether or not the Tower of Radiance heals did or did not benefit from it.

So he said it wasn’t intended to work with Flash of Light and Divine Light on a beacon target. Okay, that’s fine, that makes sense — but why, then, does it grant extra holy power?

I tested it on live servers and screenshotted the combat log and you can clearly see it IS giving me 3 holy power due to Tower of Radiance and Holy Avenger.

So there you have it, holy paladins. Holy Avenger WILL work with Tower of Radiance heals in 5.1. As to right now? Nope, still not working.

The first two heals are without Holy Avenger. Flash of Light hits for about 31k, Divine Light (non-crit) for about 40k. (Bear in mind this is on my pally at level 85 in heroic Dragon Soul gear.) The next three are with Holy Avenger and you can see that there isn’t a substantial difference between the first two heals and the last three heals (barring the crit, but if a crit is an increase of 100% from a non-crit heal, you can do math and see that the crit Divine Light wasn’t empowered either, since half of 82k is 41k).

You can see that though I’m gaining the extra holy power through Holy Avenger and Tower of Radiance, Flash of Light is still hitting for about 31k and Divine Light is still hitting for 40-41k, all before Holy Avenger fades.

CONCLUSION

Holy Avenger is still broken in terms of the healing bonus on live right now, but Ghostcrawler says it DOES work in 5.1.

So there you have it, holy pallies — don’t completely discount Holy Avenger once 5.1 goes live. I’m glad I was able to get in one last piece of important holy paladin information for you guys before my subscription ran out. :)

UPDATE: This has been fixed in 5.1.

Retirement Reasons and Reminiscing Part 3

My subscription runs out on Saturday, November 10th, just a few short days away. So I’ve been writing this series about the reasons why I’m retiring. Part 1 talked about raiding nerfs and how I feel the developers and I don’t see eye to eye on a number of issues to do with raiding content. Part 2 talked about how I don’t feel as though I have many of the same views as the majority of the playerbase, in terms of researching my classes and basically learning how to play. My last post, while not a full-fledged part of this series, demonstrates pretty clearly that not only do the vast majority of players of the game and I have little in common in terms of how we approach our play, but in terms of their social skills and abilities to not be total jackasses, we also tend to differ. As always, I’m not trying to convince anyone to quit. Play or don’t play, that’s your choice. It’s your $15 a month. I’m merely documenting my reasons why. And please do note that there is a comment policy in effect. Thanks. :)

Reason 3: The Bugs, oh God, the Bugs

Okay. I get it. I really do. World of Warcraft is an enormous game. I’m not a programmer of any kind, but I’ve done website coding for a living, so I understand how finicky even basic HTML/CSS code can be. I can only imagine how insanely complex the code within World of Warcraft is. As such, I am generally really, really forgiving of in-game bugs and issues. Not only that, but the devs are usually really good at hotfixing things once they recognize something is wrong.

Having said that, Cataclysm was the buggiest expansion I have ever seen. We’re talking brutally buggy in some cases. Let us examine some of the worst cases I experienced.

Tier 11 – Blackwing Descent, Bastion of Twilight, Throne of the Four Winds

The biggest issue we found in this tier of raiding was the “flexible raid lockout” system. We had a brutal night fighting with the raid lockout system last April when myself, Hestiah and Tikari were all saved to a different heroic ID than the other 25 people in the raid, despite no one killing any heroic bosses. Go ahead and read it. It’s a fun blog post. But it meant we were insanely careful about raid lockouts for the rest of the expansion, even going so far as to not swap specific people just so that we wouldn’t have to change who had the title of “raid leader” in the raid group, just in case another screw up like that happened.

In terms of specific fights where we encountered issues…

a) Heroic Magmaw: I have a video of this SOMEWHERE, but you’ll have to take my word for it because I can’t find it anywhere. On one of our progression attempts, Magmaw, instead of slumping FORWARD for a burn phase, instead bent over BACKWARDS. I wish I were kidding.

b) Conclave of Wind (both difficulties): Okay, this is less of a “bug” but is perhaps a technical limitation… We had to have people logging on every single platform in order to ensure we had a complete view of what the hell happened on this fight. Terrible design, that the combat log from one platform didn’t reach to the others.

c) Heroic Valiona & Theralion: Similarly, and we saw these issues through ICC and Ruby Sanctum as well, combat logs don’t work from one realm to another. This is still happening in current raid content with Gara’jal.

Okay, that’s not so bad, despite the raid lockout weirdness.

Tier 12 – Firelands

a) Rhyolith: I can’t point to a specific moment, but there were times when he was not moving the way he should have been. Honestly.

b) Alysrazor: Do not get me started on bugs with flying, bugs with tornadoes and other environmental stuff. People would fall out of the air despite having gotten their rings, people would die to a tornado and not actually be anywhere near one… The words “look at where I did! Just look!” were said in our raid more than once.

c) Heroic Baleroc: Touching people was always, well, touchy. Sometimes to pass on your debuff, you had to stand on top of someone, sometimes you only had to be a few yards away. Latency? Possibly, but unlikely when most people are standing still during these times…

Actually, again, not so bad, although adding this persistent issues to the Tier 11 frustrations.

Tier 13 – Dragon Soul

Here’s where the “fun” starts.

a) Zon’ozz (all difficulties): The Void of the Unmaking is buggy as fuck.

b) Hagara the Stormbinder: Two major issues here, but the first has to do with chaining the lightning. The second is that, and yes, I opened tickets about this and posted bug reports about this, if you cast Hand of Sacrifice on the person about to take the Focused Assault BEFORE the Focused Assault starts, then it fades prematurely, before transferring 100% of your maximum health or lasting the full 12 seconds. This happened to me on two separate holy paladins, in two separate raid groups, on a variety of different tanks.

c) Warmaster Blackhorn (heroic): Deck Fire. Do I REALLY need to say more?

d) Spine of Deathwing (all difficulties): Cut scene disconnects, getting stuck on the boat and having to relog, Grasping Tendrils not actually holding you in place.

e) Madness of Deathwing (all difficulties): Thrall drops people. This From Draenor with Love comic is perfect.

All of these bugs from Dragon Soul are either commonly experienced (Madness, Spine) or are easily visible in some videos I posted in this post about bugs in Dragon Soul or in this first Heroic Blackhorn kill video of ours: http://www.youtube.com/watch?v=fwllU3Kqce8. Look at all that delicious Deck Fire when Goriona is on the ship. Terrible.

There are, doubtlessly, other bugs, including things like previously-mentioned logging issues (figuring out who pre-potted on Ultraxion when you ditched into the twilight realm to do a healer-only heroism? Nightmarish.). As an example, there’s a “bug” (or perhaps it’s working as intended, I have no confirmation) where right now, the Holy Avenger talent doesn’t work right for holy paladins, where it grants 3 holy power when you drop a Flash of Light or Divine Light on a beacon target, but those heals aren’t boosted by the 30%. It’s like, it listens to the tooltip for some of the spells, but not all the spells. And I’ve opened tickets, posted bug reports, even tweeted Ghostcrawler, all to no avail.

Anyhow, the game is immensely complex. I get that. But many of these issues are repeatable. They are problematic. They are broken. The broken Hagara chaining mechanic was ludicrous. Why not fix problems in current raid content when it’s current? Those fights were out from November 29th, 2011 until the launch of Mists of Pandaria on September 25th, 2012. That’s 10 months. Are you seriously telling me they couldn’t fix Deck Fire issues, lightning issues, Thrall DROPPING people in ten months?

The lack of quality control has been problematic for a while. All you really need to do is ask rogues about vanish, right? ;) But it really made its mark on me during Dragon Soul. I’d previously seen things that weren’t that dire or were eventually fixed. They even fixed the old demon, Klinfran the Crazed, in the Burning Steppes, to work with the “new” Scorpid Sting not too long after they revamped Scorpid Sting entirely.

But you don’t really see that kind of attention anymore. Yes, you see hotfixes, bug fixes, tooltip fixes, but not a single one of my Dragon Soul issues were fixed. Why not? It’s just gotten worse, from my perspective. I hear there are some painful phasing issues to do with some dailies these days too. These issues are ongoing, so that’s one more reason I’m not interested in renewing my subscription.

The next part of the series will address my lack of enthusiasm for the Mists of Pandaria expansion.

A Comment that Helps my Arguments

So someone didn’t read (or read and didn’t care about) my comment policy after reading an old post I linked in yesterday’s Retirement Reasons and Reminiscing Part 2 post. He left a comment on the old post (we’re talking April of 2010 here). The posting of this comment actually helps to add to my point from yesterday’s post about not thinking like most other players. I won’t approve the comment, but I screenshotted it and thought I would take a moment to rebut it.

First of all, despite the fact I blurred out the poster’s email address and IP address, let’s be clear — I know exactly who the poster is. He plays a warrior named Daxia on Turalyon. (In addition to this and, obviously, his email address and IP address, I have the guy’s name and a variety of other bits of information that I am too kind to share here, all gathered in the span of about ten minutes.)

So now that we’ve determined who this guy is, let’s look at his comments.

a) According to this dude, I am a whiny, whiny baby. Well, given that I’m in my 30s, I would have to disagree with this point. Do I whine? Sure, on occasion, as does everyone. Do I bitch? A lot, probably more than most. But “baby”? Nope, don’t think so. Yay hyperbole?

b) Someone who used to raid with me linked him to the blog. Well, based on the roster of his guild on Turalyon, this comes down to one of two people. The first is the current GM of his guild, who stepped down from raiding with Apotheosis in early November of 2011. The second is a friend of that individual, who raided with us also until about early November of 2011. We kicked that second individual’s ass out of Apotheosis in early December of 2011, after finally receiving enough complaints that were severe enough to warrant it, in the officers’ estimation. I would presume that the commenter is just a wee bit biased by the individual who had the “honour” of being the first person to be removed from Apotheosis due to behavioural issues. (The GM of the guild in question actually tweeted me a couple of weeks ago to say: “I didn’t appreciate it before, but your style of raid leadership made me a better player and I thank you. Cheers to you Kurn” so I’m guessing it was the second individual who attempted to get the poster to rile me up.)

c) I had another post berating my old guildies. Well, if you look at the other posts around April of 2010, why yes, yes I did. But I wasn’t in Apotheosis back then. That was in Wrath, when I was burning out so hard that six weeks later, I was posting about how I was completely burnt out and hated 90% of the people in that guild.

d) He claims my old guildies, the ones I was apparently berating, are now pushing heroic content with him in his guild. Hm. Ignoring the fact that the only people in that guild who ever raided with me in Apotheosis are the two I mentioned above… The armory says 6/6 normal Mogu’shan Vaults and 1/6 normal Heart of Fear. Hm. According to the World of Logs reports for the guild (corroborated by the armory), they have one Will of the Emperor kill. The logs don’t have any record of them “pushing heroic content” — literally, they have 0 recorded wipes on any heroic bosses. (Hey, fun fact, Apotheosis is actually 2/6 normal HoF, so technically, they’re ahead of them in progression. Funny, that.)

e) This blog is horrible. Well, you know, that’s a personal opinion. He’s entitled to it, sure. I’ll grant him that. No skin off my nose.

f) This might be my favourite part: “gearscore!=skill”. I’m talking about Halls of Stone, an instance from two expansions ago. And using old gearscore numbers. And this guy thinks the post is remotely relevant to current content? Oh, man. I laughed.

g) “many tanks do this” (use non-tanking gear, I presume) “because the DPS players with them are so shit that without good tank dps the instance will take 2 hours”. Hang on, wait, I’m sorry — did you just prove the point I was making in yesterday’s post about people not putting effort into how they play? Why yes, yes, I think you did.

h) “I also top the meters and clear any Mists heroic in under 20 minutes”. Well, I can’t prove or disprove this, but hey, if you can do that, great for you, although I would wager your healer is generally either raid-geared, a guildmate or cursing your name but not wanting to wait for another tank in the queue. Just my two cents on that. I could be wrong.

i) “Die in a fire.” Lovely! Thanks so much for closing with such utterly… inspirational words?

You may be wondering why give this guy the attention he obviously so desperately craves. The reality of the situation is that he inadvertently proved the point I was making in yesterday’s post and brought up a new point that I wanted to briefly address. Not only do I have very little in common with the vast majority of the playerbase in terms of how they approach their character and their play, but the vitriol displayed in his comment, especially his parting words, just reinforces to me that the vast majority of players out there aren’t people with whom I care to associate. Apotheosis has a strong set of policies about language and such and all you have to do is sit in Trade for 10 minutes on any medium to large server to see just about all of them smashed by various players (not my guildies, obviously).

So I’m tired of the playerbase in general; their continued laziness and incompetence as well as their “social skills”. I mean, really, why is it so common to see racist slurs in Trade? Why is it so common to see homophobic language? I’ve spent seven years reporting people for what I feel is inexcusable language and offensive names and I’m tired of fighting. I’m tired of the “make me a sammich” jokes, I’m tired of the fact that so many people use “rape” to indicate total domination over an enemy in a video game, I’m tired of wading through the crap from trolls and jackasses.

I’m just tired of it.

Obviously, there are more people out there than the mouthbreathers such as the commenter I responded to above. This guy is not necessarily representative of everyone, clearly. But finding the people who aren’t like this guy? That’s difficult. It’s tiring. It’s draining. And it’s something I’m done with.

(Also, inflammatory comments will not be approved and will, possibly, be picked apart and mocked by me in this space. Remember the comment policy! :))

Retirement Reasons and Reminiscing Part 2

The other day, I wrote part one of this series in which I discussed how raiding has evolved over the years and how the devs’ ideas had similarly evolved. The major issue is that my own ideas don’t match up with what the devs are doing and planning and, as such, throughout Cataclysm’s many, varied nerfs to raid content, I became less and less excited about Mists of Pandaria.

I ended with a segue into how other people’s thinking is different from my own and how that’s another reason that I’m choosing to quit.

Again, play or don’t play, that’s your choice. I’m merely documenting my choices here and you’re free to read it or not. As always, please recall that there is a comment policy. Thanks.

Reason 2: I don’t think the same way as most of the players do.

What, exactly, do I mean by that?

Here. Let me show you.

 I don’t know why I’m still surprised…

OMG

Yet another fail “tank”

My blog is RESPLENDENT with examples of players being dumb, stupid, lazy and overall bad.

Now, don’t get me wrong — I was once terrible. Seven years ago, when I started this game, I didn’t understand the concept of filling out one entire spec of the talent tree to get the 31 point talent first. It had to be explained to me. I didn’t get the idea of ranks of spells for my pet, gained, back then, by taming other pets, learning those skills, then training my older pet with those new skills. I used to dual-wield daggers as my melee weapons, and at least one of them had an on-hit proc.

By the time I was 60, I had learned how not to be a total scrub. That doesn’t mean I didn’t keep learning, but it does mean that I continued to put in all the efforts I could into learning how to play appropriately.

I don’t bring Kurn into content that my hunter is incapable of helping out with. I make sure I’m hit-capped. I make sure I’m buffed appropriately. I even often ask what pet my group would prefer I use.

On my paladin, not that she has done ANYTHING in Mists, it’s about making the most of my character so I’m not a drag on the group. In 5-man content, that means keeping people alive, although not necessarily through their own stupidity.

These are standards I hold myself to.

Part of the reason I have them is because I started out, as I mentioned in my previous post, as someone who wanted to be a raider. I knew that I’d have to play better and learn more and work for my gear in order to get to be a raider.

People no longer have that reason to improve, because anyone can be a “raider”. There’s LFR, there’s 10-man normals, there’s 25-man normals, then there’s 10 and 25-man heroics. That about covers the entire spectrum of raiding, no? LFR people who can’t hit a button on Ultraxion and who (I am told) fall through the floor on Elegon. Normal raid teams who spend a night a week progressing until the nerf catches up to them. Heroic raid teams who power through normals and clear heroic modes before the nerfs or the next tier show up.

And all you really need to be a “raider” is to be at level cap and have a certain item level of gear.

You don’t need any of the dedication or knowledge to be a LFR-type “raider”.

You don’t need a huge time commitment to be a normal-mode raider and, let’s face it, normal-mode raiders can afford to be poorer players than heroic mode players, because the mechanics generally are nowhere near as punishing as on heroic mode.

You do need knowledge and some form of time commitment to do some of the “necessary” things as a heroic raider, but then again, I have been a heroic raider. This is the category in which I would place myself over Wrath of the Lich King and Cataclysm. So my beef isn’t really with my peers, exactly, it’s with the people like those I wrote those earlier blog posts about. People who don’t put in the effort. People who don’t take the time to learn. People who flat-out don’t want to learn.

Apotheosis has been fortunate in that many, many of our applicants have been of a high quality, but we’ve had our fair share of /facepalm apps. It’s those people I don’t want to play with any longer. And with the number of 25-man guilds continuing to decline, it’s getting hard to recruit for 25-man content. It was downright brutal at the end of Firelands last expansion. Sometimes, you have to trial someone just to give them a chance IN CASE they are secretly a great player and their logs or application didn’t show it, just because having a body in the raid, or available to raid, is better than calling a raid. Sometimes you have to try to teach the applicants rather than decline them off the bat because, well, it MIGHT turn out.

Oftentimes, it doesn’t work, which is why we generally only took “iffy” apps who were already on our server, so no one was wasting money if they were declined, as they were likely to be. But the sheer number of questionable applicants is downright overwhelming at times.

I don’t want to raid with people like that and I would be not only naïve but downright stupid if I thought that a raid roster was going to remain exactly the same throughout an entire expansion. Out of the 24 people I had listed in my very first Apotheosis 2.0 roster (created September 23, 2010) a grand total of THREE of those people (Majik, Dayden and myself) were still around at the end of Dragon Soul. And Dayden had taken a long hiatus. Of those 24, ten of them didn’t even complete a trial period.

In short, the one thing you can count on in a raiding guild is turnover. Looking around, there don’t seem to be a lot of quality, like-minded individuals out there: people who do their research, read strats, watch videos, understand how to play their classes at a high level. We’ve seen applicants fail to respond to our feedback in raids over and over again. “Dot all the things,” I remember telling a shadow priest app, in the hopes of helping them get their DPS up. Open up World of Logs, look at the uptimes, all the dot uptimes are below 60%.

“Always be casting,” you tell a random DPS, and you look at the logs and over and over again, the active time is reflective of their damage, which is below the tanks.

I can’t deal with it anymore. The changing approach to raiding and raids and all this “accessibility” by the developers has led, in my mind, to lazy players. Lazy players who are just, quite honestly, bad players. If that’s the kind of player that Blizzard is creating these days (and while there are certainly exceptions, it seems, more and more, as though these are the players that Wrath and Cata have spawned), I don’t want to have anything to do with them, nor do I want to be hunting high and low for quality replacements for those in my own guild. Searching for replacements is common for any guild, but I suspect it’s just going to get even more difficult given the overall quality of players out there.

So I choose to remove myself from Blizzard’s environment. I don’t agree with their raid philosophies any longer and I certainly don’t have much, if anything, in common with the average WoW player.

The next part of this series will focus on the quality control (or lack thereof) with regards to World of Warcraft.

(As always, please remember there is a comment policy in place. Thanks!)

(Edited to add: Here’s a sort of follow-up post, based on a comment I received but did not approve.)

Retirement Reasons and Reminiscing Part 1

It’s official. In eleven days, my World of Warcraft account subscription will expire and, for the first time in years, I will not be renewing it. This, I imagine, is not news to anyone who’s read this blog more than a couple of times in the last several months, or listened to Blessing of Frost since, oh, Firelands was nerfed.

I haven’t actually clicked the “cancel” button yet, but the last time I renewed my sub, I used a game time card so that even if I forgot to cancel, they couldn’t bill me again. Once I do hit that button, I plan to use these forthcoming posts to help describe my reasons for leaving the game. (There’s no way 500 characters or something like that would ever even put a dent into my reasons and feelings about the game.)

Anyhow, I’m not out to convince anyone to quit or that the game sucks or anything of the sort. Play or don’t play, that’s your choice and your choice alone. I feel compelled to document my decision and my reasons to better understand it all myself. I also want to blog about it because I’ve become more interested in the decision to game/raid/etc than the actual content of the game and so exploring my own reasons seems like a good place to start.

Reason 1: The Evolution of Raids/Accessibility of Raiding Content

Since I discovered what “raiding” was, back in Vanilla, I have wanted to raid. I wanted to be like that guy from my server, Thack (no, not Theck, Thack) who was in 9/9 Dreadnaught Armor (warrior T3) and who was a Scarab Lord. He would stand around Lagforge Ironforge on his bug mount, in his gear and would basically just look awesome.

I was fascinated by the idea of a team, a real team, of 40 people working together in concert to do stuff. So when I discovered what raiding was, courtesy of my brother who was killing Ragnaros with another guild, I went into research mode. I found out everything I needed to know about attunements and questlines and then I shared that info with my guildies. The old Fated Heroes guild had a significant problem in that people would join the guild, we’d work hard to help them get to 60 and then they’d hop over to a raiding guild on the server. So I approached the GM and asked him if he WANTED to raid. All the officers did, they just didn’t know how to retain the players. That’s where I came in. I helped to educate the players and helped to put into action these plans about raiding. I did attunement runs out the wazoo. I helped recruit people. It was a great team effort just to start raiding ZG, then AQ20 (to an extent) before finally hitting up MC and trying to down Onyxia.

Then, the guild kind of fell apart and we kind of went our own ways for the start of Burning Crusade, only we all regrouped in May and then formed Apotheosis on June 1st, 2007.

Here, I thought, was my chance to raid with some people whose company I really enjoyed and we’d do it better than we ever did back in Fated Heroes. We formed with the goal to kill Illidan. And, eventually, we did.

While we fell apart in Wrath of the Lich King, we reformed for “Apotheosis 2.0″ for Cataclysm and we put the old Apotheosis to shame by doing 7/13 HM in T11, 6/7 HM and Glory of the Firelands raider in T12 and following it up with 8/8 HM in T13 Soul along with Glory of the Dragon Soul Raider. These were unprecedented levels of raiding success for our guild. So many people had grown with the guild and had come back to play with us and it was really amazing to see this mix of old and new together, working as a team and succeeding.

Having said all of that, I play the game to raid. I LOVED learning Lucifron in Molten Core. It was such an epic fight to me back then. I remember this one moment where I realized I was about to die, because I had Impending Doom on me. I had used my healthstone. My health potion was on cooldown. My bandages were on cooldown. In fact, here… Since I knew I was going to die, I took a screenshot of it. This was taken on July 22nd, 2006.

So I did die after that Impending Doom. And yet, that ended up being the winning attempt. Lucifron down! And I got the Tome of Tranquilizing Shot. Then we played with Gehennas a bit (Magmadar with just 1 Tranq Shot? HAH.) and called it a night.

I loved the teamwork we showed in this instance. I loved setting up my hunter rotations for Tranq Shot — there was me, Toga, Kaiu, Sharpbow and a few others over the course of the next few months. We never missed a single rotation. We nailed it. Because we worked together as a team.

Now, you may be wondering, Kurn, don’t you still have to work as a team to defeat raid encounters?

Yes. But only to an extent. Why only to an extent? Well, dear reader, if you wait long enough, Blizzard will nerf the encounters.

In their ongoing goal to make raid content “accessible”, their design choices have changed drastically from what they did in Vanilla to what they do now.

TO ENTER MOLTEN CORE IN VANILLA:

- Attunement quest at Level 55, requiring you to defeat most of the bosses in Blackrock Depths in order to get your core fragment. This often required you actually knowing how to play your class well enough to be part of a successful core attunement run. (Or for you to be carried by friends/guildies/etc. Or summoned by a warlock.)

TO ENTER DRAGON SOUL IN CATACLYSM:

- Ding 85.

It’s not exactly even. And don’t get me started on Onyxia attunement. (Dammit, Maj, I still cannot believe YOU DIED on Jailbreak, dude. ;))

Now, and this is where I think a lot of people misunderstand me, I want to make it clear that I don’t much like jumping through arbitrary hoops, despite my admiration of attunements. I think a lot of things they’ve changed about raiding through the years have been quality of life changes.

In Burning Crusade, they introduced the “1 flask or 1 Guardian elixir and 1 Battle elixir” rule. They also changed food buffs so you could only have one on you at a time.

Lots of people cried “NERF OMG” but I was one of many others who were like “oh thank God, I don’t need to have a flask, plus another 5 elixirs on me.” I mean, look up at that screenshot again — I don’t even have an Elixir of the Mongoose on. (Bad Kurn.)

The change made sense. It allowed the devs to assume everyone would have one flask OR two elixirs and one food buff and they would build the encounters with that in mind and it allowed people who wanted to raid to not, you know, farm for the 20 hours a day they didn’t raid. ;) I was a fan of this. (Less of a fan of them nerfing holy paladins and Illumination, but ANYWAY.)

Later in BC, Blizz lifted the attunement requirements to Serpentshrine Cavern, Tempest Keep, The Battle for Mount Hyjal and Black Temple. While we didn’t do the attunements for SSC and TK in Apotheosis back then, we did do the Hyjal and BT attunements just by virtue of progressing through T5 and we also wanted the shadow resist necks for the Mother fight in BT, so we got just about everyone that attunement.

While I wasn’t, shall we say, thrilled by the change, my guild benefitted from it. So I can’t really complain too much. And we did the “important” attunements anyhow, getting most everyone Hand of A’dal and their BT necks.

One month before Wrath of the Lich King was to be released, Patch 3.0 dropped. With new talents and abilities and such came a 30% nerf to all raid bosses. Unchangeable, couldn’t turn it on or off. If you were raiding, you were dealing with a 30% nerf to everything. More, it was initially undocumented.

This was the first really big nerf that Blizzard implemented.

Again, my guild benefitted from it. We were 4/5 Hyjal and 5/9 BT at that point. We knew we would get Archimonde down without the nerf, but didn’t have the opportunity to prove it. Then again, without the nerf, we probably wouldn’t have gotten through the rest of BT and wouldn’t have achieved our goal of killing Illidan.

I never thought this would become a trend.

The next time we saw huge buffs/nerfs like that was in Icecrown Citadel, with a stacking “buff” to make players more powerful in increments of 5% all the way up to 30%. I first killed Heroic 25-man Sindragosa at the 15% buff and later, repeated 11/12 HM progression on 25-man mode (with another guild) at the 25-30% buff level. It was still difficult, because fights like Heroic Putricide and Heroic Sindragosa were more about coordination than raw power.

I was okay with the buff, for the most part. It got pretty silly by the 30% point, but I told myself it was just because the instance was going to be the last major one (please, who counts Ruby Sanctum? Screw you and your boots, Halion!) of the expansion and it was going to last a while. And it did last a while. It lasted a year. A YEAR.

Then Tier 11 showed up in Cataclysm and, well, chunks of it were really difficult. Apotheosis went 7/13 HM before Firelands came out and we were like “SEEYA” to Blackwing Descent, Bastion of Twilight and Throne of the Four Winds.

They nerfed T11 normal modes when Firelands came out. They did not touch the heroic modes.

I felt that nerfing T11 normals was a bad plan. My guild’s alt run carried me through T11 normals on my hunter post-nerf and it was ridiculous. In a single night, Kurn got Defender of a Shattered World, a title that had taken Madrana several weeks (three months?) to earn.

Still, they hadn’t nerfed the heroics and we weren’t touching T11 content anyhow, so I thought, well, that’s fine. I guess.

And then came the Firelands nerf. This is where I became acutely aware that Blizzard’s ideas on raiding were now significantly different from mine.

What had previously been end-of-expansion nerfs or buffs, what had previously been “last tier of content” stuff, was now hitting my CURRENT normal and heroic raid content.

That’s when it stopped being okay for me.

“We want raids to be more accessible,” Blizzard told us.

Fine, okay, I get it. And then we got LFR. And I thought “hey, there might be a bright side here. ANYONE can see raids through LFR. Now they’ll leave our normals and heroics alone!”

But I was wrong. They continued to nerf the crap out of both normal and heroic Dragon Soul, ultimately reaching a 35% blanket nerf on all encounters.

This was basically my breaking point.

I had started raiding back when it was a pretty punishing hobby. I enjoy many of the quality of life changes we’ve seen since then (don’t get me started on how they’ve now removed cauldrons and made feasts inferior to 300 stat food) and have enjoyed how raiding has absolutely gotten more accessible. However, when I started, people worked and worked to get bosses down. There was nothing on the horizon that was coming soon to help you get over that hump. All you had to work with was your raid team and all you could do was keep bashing your head against the boss, until you suddenly had a breakthrough and got the boss down.

These are the epic moments I remember best. People didn’t rely on just waiting until they became more powerful or the boss became weaker due to some developer tweaks, they worked hard to improve themselves — farming gear, using consumables appropriately, researching their class. Gruul did not just fall over for us one day, he finally died because we realized we needed this thing called “hit rating”. Lady Vashj was over 100 pulls of over 35 different raiders and a variety of strats before we got her down.

That’s the challenge I like, knowing that I am stuck on this boss until I down it, knowing that the boss will behave in exactly the same fashion time and time again until such time as I work out what it is we’re doing wrong.

When Blizzard buffs the players or nerfs the encounters, that changes and it infuriates me. I feel like they’re saying “oh, you aren’t progressing fast enough, so here, let us help” and then they drag that finish line closer to us by about 10 meters. That ruins the kill for me.

Let’s look at when Apotheosis first killed Heroic Ultraxion, shall we?

It was Tuesday, February 28th. We had had a crushing 0% wipe on Heroic Ultraxion on Sunday, the 26th. We had spent pretty much all night on Ultraxion by that point, but because we wanted to clear the rest of the instance that night, we had decided that our last pull on Ultraxion would be around 11pm, leaving us an hour to finish up the rest of the instance on normal. The date is important. Why? Because on Tuesday, February 28th, the 10% nerf to Dragon Soul went into effect. This made a huge impact on our decision for Sunday’s raid. “Well,” we said to ourselves, “if we don’t get it tonight, at least we’ll get it on Tuesday with the nerf.”

That’s my problem. Even though I have serious issues with Blizzard nerfing the instances, I had to take it into account. What was more important to us? To kill Heroic Ultraxion and maybe miss out on Madness loot (which was still a bit new to us) or to ensure a full clear and know, with total certainty, that we would kill Ultraxion on the next reset?

Logistically, it made more sense for our raiders to get new trinkets and weapons from Spine and Madness, so that’s what we did. Had we not had the nerf incoming, I think I would have continued to work on Ultraxion until he died, because that kind of “he will die next reset” certainty wouldn’t have been there.

The very presence of the nerfs altered the way I ran my raid. That isn’t a concession I’m happy to make. I do miss the old days where if you were stuck on a boss, you were stuck on the boss and all you could do was farm previous bosses and improve your own performance to get through it. Now, you just wait for the nerf. Even my raid group did it, although I’m not pleased about it, because it made sense for us at the time.

Of course, not everyone misses those old days of being stuck on a boss for weeks, months at a time. That’s a great segue to my next point. My next post will discuss the disconnect between other people’s thinking and my own as a reason for my deciding to quit.

(As always, please remember there is a comment policy in place. Thanks!)

I’ve been wanting to post this for a few days, now, but felt I really should post now after having read Anafielle’s excellent post, Mists of Farm-daria.

Let’s be super-clear about this: I am no longer a raider. As such, I have a lot of latitude in being able to do what I want to do. But I’m in a raiding guild and I read blogs by raiders and follow many raiders on Twitter. The biggest concern I keep seeing, over and over again, is how much time people are spending doing all the non-raid stuff they feel they “should” do as a responsible raider.

At Level 90, I gather that there are a few dailies a raider “needs” to do for rep with various factions. Here’s what those factions give you:

- Golden Lotus: Tailors and LWs particularly due to the patterns available at honored, plus VP rings at honored. At Revered, Shoulders and Chests become available with VP.

- Klaxxi: Blacksmiths get their plans here at honored. There are also VP necks here at honored. VP legs and belts are available at Revered. Exalted has some blue-quality (ilvl 463) weapons available.

- Shado-Pan: VP cloaks at honored, VP trinkets and helms at Revered.

- August Celestials: Enchanting patterns at Revered, as well as VP boots, gloves and bracers.

Of course, “needing” to do the dailies is a very subjective term. From my perspective, a raider should probably maximize his or her gear in order to perform better in raids. As such, since VP gear is available from ALL of those factions (and I’m not even talking about how you had to earn rep with factions for JUSTICE point gear until recently!), raiders should likely rep up to at least revered with most of these factions.

I feel that a raider should maximize his or her gear within reason. (And bear in mind that my thoughts no longer necessarily reflect the mindset of Apotheosis!) That means I feel that you shouldn’t need to drop 200k on a heroic drop at the Black Market Auction House. It means you shouldn’t need to craft something worth 60k (possible exception for the Darkmoon Faire trinkets).

At the same time, it means that I feel one needs to do LFR weekly for upgrades, rep up for upgrades, cap VP for upgrades.

Not everyone will agree with me. Raiders who fall on the more casual side of things than Apotheosis will think I’m insane. Raiders who fall on the more hardcore side of things than Apotheosis will be more likely to say “of course, duh, PLUS you need to get those BMAH items AND craft all the things”.

The fact remains that in order to improve your performance in a raid, your gear needs to be upgraded. How you do it and how dedicated you are to doing it is all that’s in question.

That brings us to cooking.

In brief, fuck cooking.

I say that as someone who has ALWAYS had at least one max-level cook. In Cataclysm, I had 3 max-level cooks. I own three Chef’s Hats. In short, I enjoy cooking.

Whoever decided to fuck with cooking in this expansion needs a smack upside the head.

Don’t get me wrong, the farm thing is cute. I like being able to grow things. My problems with cooking are not problems with farming, although they are tangentially related. No, my problems with cooking consist primarily of the fact that it takes an incredible amount of materials to max yourself in one single Way of cooking and that unless you max all the Ways, you can’t drop a 275 stat food feast. Plus, 275 stat food feasts aren’t even as good as the 300 stat foods that are single-use! What the eff happened here?

If we look at my personal feelings about gear, doesn’t that mean I think everyone should use personal 300 stat foods? Sure. Until you look at what’s REQUIRED for 300 stat food. Say I want to make the 300 Agility food for Kurn. That’s Sea Mist Rice Noodles.

Ingredients for 5:

- 1 Rice Flour (Ironpaw Token)
- 25 Scallions (farm or 1 Ironpaw Token for 25)
- 5 Tiger Gourami (fishing or 1 Ironpaw Token for 5)
- 5 Raw Turtle Meat (farming mobs or 1 Ironpaw Token for 5)

At minimum, for a stack (20) of 300 stat food, you’re looking at 4 Ironpaw Tokens, 4 days of farming on a farm that is at least 5 plots, finding 4-5 Tiger Gourami schools and fishing them, possibly two, then killing some turtles for the meat. Or spending 16 Ironpaw Tokens for all the mats. Or mixing and matching and supplementing with the Auction House.

Imagine a typical progression raid guild can wipe 30 times in a single night. You now want at least 30 foods. Add another 2 tokens, minimum, up to another 8. For a single night of raiding.

I’m pretty sure many people will agree with me when I say “fuck THAT right in the ear”.

There are different swaps to be made, of course, something about Bundles of Groceries and trades with Spirits of Harmony and the like, but that’s still pretty rough, particularly the farming of mobs and the fishing up of fish.

Now, I happen to enjoy fishing. Prior to Mists’ launch, I had ALL the fishing achievements. I like it. But a lot of people don’t. And a lot of people may feel pressed into fishing to get that “best food”. Plus, the fact that there are SO MANY ingredients means that the AH is not a great source. There may be hundreds of carrots up, but not hundreds of Tiger Gouramis. Which leads back to tokens or farming/fishing yourself.

Now multiply that by 10 or 25, depending on your raid size. Gah.

So in terms of effort vs. gain, having the guild bank handle banquets is probably your best bet. After all, it’s “only” 25 stats. But, and I don’t know about you, it would drive me crazy not to have the 300 stat food on me. (Have I mentioned I’m glad I’m not raiding? No? I AM VERY GLAD TO NOT BE RAIDING.)

Say you want the 300 stat food and want to rep up with, oh, everything. That is a stupid amount of time investment. Plus, you still may run dungeons and LFR in addition to raiding…

I’ll be honest with you. I’ve been doing Golden Lotus dailies, Tiller dailies and Anglers dailies on Kurn. I’m a hunter. Pure DPS. It still takes me ~90 minutes to do all my dailies and tend to my farm. And I’m not even doing Klaxxi dailies because, well, ew, gross. Add in another 20-30 minutes for Klaxxi, then another 20-30 minutes for other factions as they become available and you are looking at 90 minutes to 2 hours for a not-particularly-geared DPS to earn rep EVERY DAY in order to get better gear. God forbid you’re a healer.

Then there’s flasks. Gone are cauldrons entirely. And each flask requires a Golden Lotus. Do you know I haven’t ever PICKED a Golden Lotus on my herbalist? Haven’t seen any. As such, the most reliable method of getting a Golden Lotus is trading in a Spirit of Harmony for three of the herbs. Whee, that’s one night of flasks in my guild, but hey, that doesn’t even include the herbs. Thankfully, the other herbs are only 4 of a single type, in conjunction with the Golden Lotus, so it’s no longer 8 of 2 separate herbs, it’s just 4 of one herb. Feel bad for the Strength users who pay out the wazoo for Fool’s Cap, but anyhow.

This seems as though it’s overkill. In their effort to give more, diverse things for people to do, Blizzard has only succeeded in making a lot of the things “mandatory” for many of the raiders in their game. When, then, do raiders have the time to do Challenge dungeons? Scenarios? Hunt down those rares? Level alts?

Blizzard has, in my opinion, screwed up and needs to rectify certain things ASAP:

- Banquets should be 300 stat food (450 stam for tanks)
- Cauldrons should be re-integrated into the game at a similar cost as last expansion: 3 of each flask (int/str/agi/stam) (I still think we’ll outgrow Spirit flasks, so I don’t think that’s necessary to include in the Cauldrons)
- Cooking should not be quite as brutal in terms of materials required
- Dailies should NOT be taking 90 minutes every single day

And, as was pointed out on Twitter by Rades and Vosskah, why the reversion back to a DAILY heroic dungeon for VP instead of just capping at 7 heroic dungeons a week?

Blizzard has done a lot of things right this expansion (I love a LOT of little things) but these “wrong” things are things that would drive me to quit if I weren’t already planning to do so.

Kurn’s First Pandaren Experiences

So, I’ve been in Italy for the last couple of weeks. I left home on Monday, September 24th, landed in Rome at about 10am local time on Tuesday, September 25th. That’s right, I was in Italy for launch. And most of the first couple of weeks. I got back home on Friday, October 5th.

Since I am not planning to raid this expansion and since I am, in fact, probably quitting WoW shortly after my current subscription expires (after the Annual Pass expires), I have not been in a rush to level. I’ve logged on to just about all my toons to get them rested, of course, but I’m just chilling. Kurn just hit 86 last night and I’m, again, in no rush to level more quickly. I’ve been raising professions — all three of my alchemists, my JC, my scribe, plus my herbalist/miner. Poor Kurn’s professions are not very high at the moment (540-550 range) but I’ll get there eventually. (Must make use of the DMF profession things for +5 to various professions.) The biggest issue I’d encountered is that I had, for some reason, never levelled my enchanter on Eldre’Thalas to 525 enchanting. Nope, she was stuck at 450(!) so I had to get her to 475 to start DEing Mists stuff. She’s sitting around 525 enchanting now, I think.

What’s absolutely astounding to me is that, for the first time since Vanilla, I am totally lost when it comes to stuff. People in guild chat are talking about locations and mobs and instances and I am completely lost. I am saving all these cooking ingredients I have because I don’t know what I need to use yet and I don’t know what isn’t needed by me.

Of course, nothing is really “needed” since I’m not raiding, but you get what I mean.

It’s so very strange to take a couple of weeks off and be THIS lost.

At the same time, it’s kind of a good thing, I think.

Anyhow, time to go enjoy myself doing whatever I want (including making a lot of gold). I’m sure I’ll chime in about things once I’ve hit 90 on some toon. In the meantime, you should look at some of the pics I took in Italy:

http://twitpic.com/photos/kurnmogh

Invisible Mode: Too Little, Too Late (for me)

It was announced today that Blizzard will be implementing an “Appear Offline” mode (aka Invisible Mode) to BattleNet “in the coming months”.

Let me be clear, this is a great thing and is long overdue.

However…

The RealID/BattleTag chat system is still clunky, clumsy and inelegant and “Appear Offline” is going to add to the clunkiness of it all, not remove the clunkiness.

It is a great thing that people will be able to go invisible, don’t get me wrong. I’ve very excited for everyone who will make use of it. However, rather than look at the system in a critical way, I feel as though Blizzard is using “Appear Offline” as a band-aid to the underlying problems inherent in the system.

With the information we’ve been given (which is, to be blunt, not a lot), it can be understood that people will be able to be seen as “offline” with this option, to RealID/BattleNet/character friends.

To begin, here are some of the immediate questions that came to mind concerning how this will work in World of Warcraft:

1) Will you have this option before logging in to a character? As it stands, you have to log in to WoW first (thus becoming “visible”) before you can edit your BattleNet settings.

2) Will the Appear Offline mode persist through different logins? Say I log in to Kurn and I set myself as offline. If I log out as Kurn and log back in (on Kurn or any other character, for that matter), will the mode persist in the same way announcements do?

3) What implications are there for guild listings? I presume I’ll still show up as online in my guild, which I think is fine — that’s part of the deal when you join a guild, really. But what if someone on my realm (with whom I am character friends) does /who Apotheosis and sees Kurnmogh online? Would they see me? Would they not see me? How would that work? Could they still whisper me?

Now, while you’re all chewing on that, let me re-iterate a point I’ve made in my previous RealID-related posts:

- Social interaction between people is complex. The ongoing lack of any kind of personalized contact system for one’s RealID/BattleTag friends is antiquated. We are firmly in the era of social media and social networks. If Blizzard is intent on creating/using their own social networking system, they need to recognize that social interactions and relationships are extremely complex in nature and one-size-fits-all does not, in fact, fit the needs of most communities. Is it better than nothing? Maybe. But it can be a LOT better.

So how is it clunky? How is it antiquated? Aside from the points I’ve brought up (versus other solutions) in my other posts, let’s look at BattleTags. BattleTags are also “always on”, just the way RealID is and, worse, you have to have one if you want to play Diablo III. So I have a BattleTag, because I played D3 for approximately eight minutes. (Okay, level 50 or something.) And it’s always on, despite the fact that I have RealID turned off. I don’t share that information with anyone, but the fact remains that BattleTags are something we are forced to use (as in we are automatically logged in) in other games if we’ve played Diablo III. Really? How is that okay? And there’s no off switch, either. There’s an enable Real ID option, but nothing about enabling or disabling BattleTags. Why not? Let me turn off being able to communicate with me via BattleTag in a game that doesn’t currently require BattleTag use. Especially if I’ve already turned off RealID. (Follow-up question, why require BattleTags for D3 in the first place?) What if I wanted to chat with people in D3 but not in WoW? Why not be able to have an option to turn on BattleTags for each individual Blizzard game, rather than just opt us in without a choice?

Do you see how it’s inelegant? It could be so much better. It should have been so much better. And I would have been its staunchest supporter.

As it stands, the RealID/BattleTag system is, in my opinion, deeply flawed in a variety of ways. The “Appear Offline” option is definitely a step in the right direction, but it’s not the panacea for the system. At best, it’s a quick-fix solution for a system that is invasive, persistent and not even as smart as a system that was built in 1996, namely ICQ.

16 years after ICQ, this is the best Blizzard has to offer?

Too little, Blizzard. Far too little for your customers and way too late for me.

An End and a Beginning

Months ago, I came to the conclusion I would not be raiding in Mists of Pandaria. In fact, I may not even be playing after my Annual Pass paid subscription runs out. As such, it was important to me to make sure to give my officers the heads up and ensure replacements would be found for the vacant positions. Once replacements were found for me, it also became important to have a timeline of the changeover of power.

September 18th, two weeks after our last raid, one week ahead of Mists of Pandaria, seemed like a good date to give GM to Jasyla, who was the chosen replacement for me as GM. It also seemed like a good date to demote Majik to Member from Officer.

So as of this writing, I am no longer the guild master of Apotheosis.

It’s a weird thing.

When we started Apotheosis in 2007, Majik was the GM to begin, but that was quickly given to Toga after a vote. It was in January of 2008 that Toga had to step down from raiding and so I became the GM.

In March of 2009, I gave GM to Majik. We had lost too many raiders in late BC/early Wrath to continue, so Maj held on to GM for a while and I headed to Bronzebeard on my pally and to Proudmoore on my hunter.

It wasn’t long before Majik chose to let his subscription lapse so my level five hunter, whom I was using primarily to save the name Kurnmogh on Eldre’Thalas, became GM of Apotheosis again. The guild still existed and people were still in it, but most had stopped playing or had moved on. There was very little GMing to do, really.

In September of 2010, I brought Kurn back from Proudmoore and regained GM on that character. And Apotheosis 2.0 was born.

Two years later, for the first time since Majik briefly was GM in 2009, someone else is the GM of Apotheosis.

It’s weird, in a way, how people choose to identify themselves. For 14 months, I was Kurn, GM of Apotheosis. Then, I was Kurn of Kurn’s Corner, while I was simultaneously Madrana of Bronzebeard, Proudmoore and Skywall. Then back to Kurn, GM of Apotheosis.

Now what?

Being Kurn has been a huge part of my identity for over three years of my life. I have ALWAYS been an officer of the guild, since June 1, 2007.

That is a long time.

Soon, not only will I no longer be the GM, but I won’t be an officer. I won’t be raiding. I might not even be playing.

It’s a very odd thing to be saying goodbye to these identities I’ve constructed over the years. Officer. GM. Raid leader. Healing lead. Raider. Player.

It’s happening at a time in my life when I’ve finally finished university, too, so at the same time, I’m also shedding the identity of student, which is actually a lot harder than I thought it would be.

Change abounds. Adventures await. And while my adventures in the World of Warcraft have been unforgettable and awesome, occasionally annoying and disappointing, but ultimately rewarding, it’ll be good to explore the new adventures that await me without being tied to my email, the forums, the game, the raid times.

It’s a good change. The guild is in good hands.

None of that makes things any easier, though. How do you stop a seven year habit? How do you stop identifying yourself as what you’ve been for the last several years? How do you say goodbye to those who followed you on your various adventures?

For me, I guess the answer is to find something else about which I’m passionate and create a new identity, perhaps one relating to finding a full-time job or actually finding the time to have a relationship.

As to saying goodbye, I don’t think I’ll ever be able to say something as final as “goodbye” to my guildies. I will always keep up to date with Apotheosis happenings, boss kills, server firsts and the like. But as time goes by, it will certainly be from the sidelines and it will definitely be from the perspective of having helped to create the guild that is now kicking ass, kind of like how I imagine a parent looks at their child as the child grows into a fine, upstanding young adult.

Once again, I am honoured and humbled to have played any kind of role in the history of Apotheosis. The guild has been my baby for the last two years and though it’s difficult to give it up, I know they will be in good hands and I know they will kick some serious ass going forward. And that, ladies and gentlemen, is really what any GM wants their guild to be able to do without them at the helm. Mission accomplished. :)

I know, I’ve been slack with these posts, for which I truly apologize. Hopefully we’re not too late with this final post. Please do read Steps 1 & 2 and Steps 3 & 4 before you move on. :)

STEP 5: Roster Confirmation

My last post shared this spreadsheet with you. Here’s an updated version.

As you can see, we’ve lost a couple of other people from the current roster. Cinder, Majik and myself, but also Innerbite (which is a whole other story on its own) and Miurne, along with confirmation from Hitoku that he will not be raiding in Mists. We never did hear from Delandruss (and we hope he’s okay!). Walks decided to go monk, while Dayden elected to remain an enhancement shaman, not wanting to add to the glut of tanks. Kripptic went from being a hunter to being a DPS warrior in our raids and that’s what he’ll be playing in Mists.

We also added:

Ghostlore, Ilumi, Mabriam, Reax, Smmoke and Sturm (of which, Mabs and Sturm had previously raided with us)

We also went recruiting specifically for Mists! So we have the following who will be starting (mostly) their trials in MoP:

Grumdy and Zazii (zomg warlocks!), Leenewton (moonkin), Jacii (holy paladin), Poz (will be a windwalker monk) and Stariian (rogue who had maybe two raids with us before we stopped raiding for the expansion).

Current count:

23 DPS (10 melee, 13 ranged)
3 tanks (brewmaster, guardian, prot pally)
8 healers (2 resto druids, 2 mistweaver monks, 2 healing priests, 1 resto shaman, 1 holy paladin)

Honestly, I’m pretty happy with that. 34 people confirmed, although one must always prepare for the unexpected. The officers anticipate somewhere in the realm of 20% attrition, but some of that has already happened, so we were at 37 people before Inner bailed and Miurne and Hitoku wouldn’t be continuing. and 20% of 37 is 7.4. That means I estimate another 4 people will either bail, won’t be ready for raiding on October 9th or won’t pass their trials.

So Apotheosis is pretty set moving into Mists, although we could still use a shadow priest to keep Srsbusiness company, would consider another elemental shaman, another hunter and even another moonkin.

At this point in time, your roster should be more or less set. You should have confirmed everyone’s role with everyone and given them a bit of time to change their minds or even make up their minds. You should have a good idea of what you need to recruit and you should be exploring those options.

What’s left?

STEP 6: Paperwork & Policies

If you follow me on Twitter, you have doubtlessly seen tweets of mine wherein I complain about “paperwork”. Welcome to running a guild. Even if it’s virtual paperwork, you still have a crapton of it to do if you want to be organized about stuff.

Apotheosis is a guild where 100% of our information that is important to the running of the guild is found on our guild forums. There are two major reasons for this.

1) To share the information with our players. As a raider in Apotheosis, you are expected to check the forums regularly. All policies, strategies and announcements are posted on the forums, all feedback is done back and forth on the forums via private message and all guild bank requests are done on the forums. It means there is a central place for information and if the officers have posted the appropriate information, the onus is then on the players to make sure they’ve done their reading. This is also important for the sake of transparency. If it’s on the forums, we stick to it. There are no surprises.

2) So we don’t have to remember it all. Human memory is a funny thing in that sometimes, we don’t remember things. Or we remember them wrong. Having it all written down in a centralized location means not only that I don’t need to remember that, for example, normal-version shoulders cost 750 GP, but the person in charge of loot isn’t completely irreplaceable in case of emergency. Having all our EPGP values posted on the forums means that any officer can do loot (in theory). It means that anyone can read or re-read our various policies or strats. I know I referred to our H DS strats even going into our last couple of raids. It’s just not viable to expect everyone to remember everything with perfect clarity. Writing it down saves you the trouble.

Of course, the downside here is that we need to keep these various posts and documents updated.

Jasyla, who is the incoming GM of Apotheosis, spent several hours updating and re-writing and re-organizing several of our policy posts, many of which hadn’t been updated since, oh, the start of Cataclysm… Oops. ;) With feedback from the officers, Jasyla meticulously updated these posts and started posting them to our new guild forums. We elected to move to a new set of forums to have a fresh start without thousands of posts already. We took the opportunity to change how permissions worked on the new forums so it’s a lot easier to keep track of who can see what on the forums, plus it’s easier to know which permissions to give to which members. We also asked people to register for the forums using their new names, so Kaleri (our disc priest who’s going to be a guardian druid for us) changed her name to Kalbeari, which is her druid’s name. This makes things a million times easier for people to know who is who and avoid the dreaded “user not found” error when you try to write to someone only to remember, belatedly, that their toon name is not their forum name.

Essentially, assuming your roster is set, you’ll want to update your policies and expectations, start getting raid strats out there and then you’ll want to tackle something else that can be pretty overwhelming: the guild bank.

Tikari, in addition to being our melee lead again, will be handling the guild bank stuff. By “stuff”, I mean, he’s basically in charge of cleaning out the bank of stuff that won’t be useful and managing our 678,000 gold. This is not the time to be a packrat. This is the time to get rid of 90% of the crap in your guild bank and save your gold.

Right now, Apotheosis has 8 bank tabs and we require anyone who is a Raider or above to have an authenticator on their account. Here’s how we used the tabs in Cata and I expect they’ll be used similarly going forward.

1) Guild Trade: Anyone can deposit/withdraw junk here. We get a lot of AQ idols and scarabs, a lot of DMF quest items and other junk.

2) Glyphs/Enchants: Anyone can deposit/withdraw some glyphs here (as well as some enchants on scrolls).

3) Enchanting/Tailoring/LW/Vol: This was a tab for all our enchanting mats as well as cloth, raid drops (Essences of Destruction), leatherworking stuff and volatile storage. Anyone could deposit, only officers could withdraw.

4) Gems/Ore: This was where, not surprisingly, we kept all our gems and ore during the expansion. Anyone could deposit, only officers could withdraw.

5) Food: This was where we stored fish for the fish feasts. Anyone could deposit, only officers could withdraw.

6) Flasks: Also unsurprisingly, this was where we stored all our flasks that we used for raids. Anyone could deposit, only officers could withdraw.

7) Herbs: We had a small store of herbs once we moved to a system where people would donate flasks for cauldrons, but kept using it for various potions and elixirs and the like. Anyone could deposit, only officers could withdraw.

8) Secured: Patterns and BOEs made their way here. No one but officers could deposit and only the bank admin or GM could withdraw.

So what you need to do is clean out your bank and organize your tabs for efficient use.

Yet another thing to check out is guild ranks.

Apotheosis currently makes use of all 10 guild ranks.

Guild Leader is the rank for the GM, obviously. Bank Officer is the rank for the main character of the bank administrator as well as our “Apothbank” toon. Officer is for the other officers, Officer Alt is for the alts of officers, so they don’t have to swap over to throw out invites to the guild and such. Veteran is a new rank we brought in as a test (which has worked very nicely) that currently is for any non-officer who joined us before Cata dropped without pausing in their raiding with us. Going forward, this will be anyone who has raided with us for a full year without a break. Officers and Veterans are considered “Raiders” for loot purposes, but get slightly more repair ability and can invite people to the guild. Raiders are those who raid with the guild and have passed their trials. We’ll come back to Member in a minute, but Initiates are for our trialists, which typically lasts 3 weeks (9 full raids), or if content’s on farm and we’re doing 1 night a week clears, 4 weeks is the duration. Friends are friends of raiding-ranked people (or Members) and Alt is for everyone’s alt, except the officers.

Members are a little strange — they’re basically retired raiders from any point in time in Apotheosis’ history and, yes, I’ll be there soon enough. But a lot of our members who raided with us in BC are in this spot. You only ever get DEMOTED to Member after you’ve stopped raiding. They are important people to us who made it possible for us to get to where we are today and we like to recognize that by giving them their own rank and privileges that are more than what Initiates get but not quite what Raiders get. We are, after all, a raiding guild.

Speaking of being a raiding guild, one other thing our officers have hammered out is a good feedback system. Time and again, the biggest complaint we had as an officer group was a lack of feedback for the raiders, but to be honest, we didn’t have a group that had the time to give a lot of feedback. Our unofficial policy was “no news is good news”. We worked to change that in the last few months of Dragon Soul and the officers will be doing much more extensive feedback going forward. That was a major problem area for us and we worked to fix it, so raiders (and initiates) in Apotheosis will have a better idea of various expectations and will have more communication with their officers. We’ve added that to their roles as officers and, due to the fact that there are four people doing my jobs (GM, RL, recruitment, guild bank), we’ve had to specify what each role is responsible for.

Finally, THE LEGENDARY. Or legendaries.

Chances are, the moment you kill a boss in a raid instance in T14, something associated with the various legendaries out there will drop. What you need to do WELL before you walk into a raid instance is figure out who’s getting a legendary and in which order. Apotheosis is not prepared for this (yet), but I’m sure the officers will get that organized soon enough. (That said, I am selfishly REALLY GLAD I don’t have to make decisions about this.) Still, this is something any raiding guild will need to deal with and so you need to be clear about it before you start raiding.

CONCLUSION

Obviously, the most challenging thing is making sure your roster is settled, but once that’s done, it’s time to deal with the administrative side of things.

- policy updating/rewriting
- website/forum cleanup
- guild bank cleanup
- ranks/roster cleanup
- role duties for officers
- legendary

Once you’ve taken care of that stuff, you are pretty much good to go and ready to embark upon a new adventure in Pandaria! Don’t forget to keep your policies and such updated; review your policies every couple of months and make sure you’re still adhering to them or that they’re still reflective of what you’re actually doing.

Best of luck to you all in Pandaria! And feel free to let me know what other things you’ve done to help prepare your guild!