“End” of Expansion MalaisePosted by Kurn at 6:13 pm
I’m still here, folks, no worries of my head exploding about pandas and the like. ;)
I’ve been slammed recently with deadlines for my classes at university and with all kinds of guild work, but hope to get back to posting regularly in the next week or so.
In the meantime, I wanted to touch on the malaise and burnout and fatigue I’m seeing of late.
We’re not even done with the second tier of raiding this expansion and I’ve had a few raiders come to me to tell me that they’re stepping down or will be stepping down when 4.3 comes out.
While I can’t say I’m completely surprised, I have to say that it’s a little bit startling that so many people — both in my guild and others — are throwing in the towel.
I’m not sure what’s causing it, in general, although I suspect that there’s more to it than just a reason or two.
I do think, however, that Heroic Ragnaros, or the prospect of him, is causing part of this malaise and fatigue. Every single raider who has aspired to clear heroic modes in Firelands has to have thought to themselves, at one point or another, “MAN, that Heroic Rag fight is completely brutal!”
Reading blogs like Beru’s and Borsk’s, reading tweets from Derevka and Pliers, there’s no way anyone can be delusional enough to think “hey, my guild will be different! We’ll spend a week on him and he’ll fall over!”
In Wrath of the Lich King, we didn’t encounter a heroic-mode boss of the difficulty of Heroic Ragnaros (or even close!) until Heroic Lich King. Heroic Anub’Arak came close, in that a lot of guilds got to 4/5 in TOGC and then “hey, ICC is open! Screw Anub’Arak and his ridiculousness!!!”
That’s not to say that Sarth3D wasn’t challenging (it was) or that Algalon wasn’t rough (again, it was) or that 1 or 0 Light Yogg wasn’t extremely difficult (I understand it was). But to *clear* the instance, the final (even optional) bosses were doable for a progressive raid guild.
But Anub’Arak was a jerk, to put it mildly. A lot of people didn’t get him down until after ICC had come out, as I recall. A lot more people only got to 4/5 and then waved a little white flag and moved on to ICC.
And then, Heroic Lich King was a fight that was even more nightmarish.
Here we are, in Tier 12 content, no idea when 4.3 and T13 will be coming out (my best is ~4 weeks from now) and people are being faced with the prospect of an “impossible” boss. Most guilds spend in excess of 350 wipes on him.
By contrast, a lot of progressive guilds got through to Sinestra (although perhaps heroic Twilight Ascendent Council or heroic Al’Akir eluded them…).
So why is Heroic Ragnaros so hard?
I’m not saying “omg nerf heroic rags!!!” or anything. I’m trying to question the logic of putting such an “impossible” boss into this portion of the content. Obviously, the last boss of the expansion has to be Deathwing, so they couldn’t put a bad-ass Heroic Rag at the very end of content.
I think Blizzard does themselves a disservice by making Heroic Ragnaros such a huge stumbling block. I also think they’re doing themselves a disservice by only having 7 “real” bosses this tier. As a result of so few bosses, I think pretty much all classes have a slot where they can’t upgrade to 391 (holy paladins are stuck with the reputation 378 belt, for example) and the way Firelands is structured leads to bashing our heads on walls as we push forward.
Don’t get me wrong, I don’t mind bashing my head against a heroic boss 3 nights in a row.
I’m starting to realize that other people do and I think that’s contributing to the burnout I’m seeing/hearing about. The kind of people who are willing to bash their heads against Heroic Ragnaros for 350+ pulls are increasingly rare. Once again, I have to point to how easy it was to gain gear in Wrath of the Lich King as a reason for people’s lack of patience. It took me months, months (!) of raiding before I got my first epic on Kurn, back in the day. Nowadays, people hit max-level and can immediately use a ton of epics. I understand the reasoning for it and, as a guild leader, I’m thankful for the ability to gear up quickly for lesser-progressed people, who then expand the recruitment pool, but the sense of entitlement is what I think is causing issues.
I remember the days of spending several resets (with our limited roster and time back in the day) on different bosses. Nowadays, it seems as though if you spend more than one reset on your farm content and a single new boss, it’s not enough. God forbid if you don’t down a new boss every week!
All of this begs the question: “Kurn, you guys are 5/7 HM and you’re working on Heroic Baleroc. What happens after you get him?”
Short answer: Probably doing Glory of the Firelands Raider and working (at least a bit) on Heroic Ragnaros.
Long answer: It really depends on the time allotted us after we hit 6/7 and knock out Glory of the Firelands Raider, but, by golly, if I can SPAWN Heroic Ragnaros, I want to WIPE to Heroic Ragnaros.
It’s not all decided, we’re still chatting about things, but I really have to question what the hell Blizzard was thinking to put in a boss that requires 350+ pulls in the second tier of raid content and I have to question if that’s good for the game and good for the raiding population.
My thinking is no, it’s not good for the game, nor is it good for the raiding population. I think we’ll see more burnout issues come 4.3 after more people have beaten their heads on the Heroic Ragnaros fight.
In other (somewhat related!) news:
Apotheosis of Eldre’Thalas is an Alliance 25-man raiding guild with several spots open at the moment!
We are currently seeking:
- 1-2 hunters (!)
- 1 retribution paladin
- 1 elemental shaman
- 1 enhancement shaman
- 1 warrior (either DPS or tank!)
We raid 3 nights a week, from 9pm ET until midnight. Raiders are expected to be online by 8:45pm for invites and are expected to make 75% of scheduled raids in a given month.
Come throw in an app!