Light of Dawn Nerf/Unnerf: Update & ThoughtsPosted by Kurn at 6:09 pm
So on Friday, they nerfed us.
On Saturday, they unnerfed us.
The hotfix note correctly describes what an attempt to fix a bug ended up changing, which was not actually the original intent. We’re reverting the hotfix until we can fix the bug without causing Light of Dawn to no longer trigger Beacon.
So the question is, what was the bug?
Forum poster Trexokor had this to say:
If you cast Light of Dawn in the direction of friendly healable targets not in your group, there seems to be no target cap.
This appeared to have been fixed during the Light of Dawn nerf period. Once again, there is no outside-raid target cap.
This may not seem like a big deal, but it worked in situations such as Tol Barad, where you had a couple raids working side by side. By using Light of Dawn on a large group of players, anyone outside your raid would get healed by it, well above and beyond 6 targets.
I’ve witnessed this odd behaviour before, so this seems a likely bug they were trying to iron out. However, the unintended repercussion of ironing out that bug was that LoD no longer transferred through Beacon of Light.
I’m not happy with where paladin healing is. I’m not talking about a numbers thing, because with the reversion of the new bug, paladins can easily top meters. I put very little care or faith into meters.
I thought maybe with the nerf, we’d see some redesigning of the holy paladin tree a bit, or at least our abilities, but it doesn’t look as though that’s going to happen.
Talents I would love for our tree to be rid of or changed.
- Protector of the Innocent
- Beacon of Light in its current form
- Light of Dawn in its current form
I’d throw out PotI entirely. I’d make BoL only transfer our direct heals (Holy Shock, Word of Glory, Flash of Light, Holy Light, Divine Light) that are cast on people who are not the Beacon. Light of Dawn would get unnerfed back up by that 40% they nerfed it down to before, but would also be off Holy Power and back on to mana, with a 12s cooldown. The cost would be equivalent to Divine Light’s cost.
I haven’t given the changes terribly much thought, but those changes emphasize healing deliberately, not passively, and reward players for smart use of LoD, rather than some of the mindless “FLASHLIGHT TIME OH YEAH!!!!” we’re seeing.
The lack of faith I have in Blizzard and the paladin healing model is pretty astounding at this point. I don’t imagine we’ll be properly balanced before T12/T13 and I find myself unhappy at the prospect of spending the next year wondering what nonsense Blizzard will spout next and what foolishness they’ll enact on the class based on that nonsense.