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	<title>Comments on: 5.0 &amp; You: Talents, Glyphs and Playstyle Changes at 85</title>
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	<description>the ramblings of a (former-former-former) guild master</description>
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		<title>By: Talarian</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4748</link>
		<dc:creator>Talarian</dc:creator>
		<pubDate>Tue, 21 Aug 2012 06:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4748</guid>
		<description><![CDATA[I&#039;m actually a little sad that LoD is losing its directional component. I love watching videos of me healing and seeing me spin around to put a snap LoD in the right place as I&#039;m running (Valiona and Theralion was a good fight for that).

Also, I&#039;d personally pick the Fist of Justic talent in Tier 2. Now, this is because the raiders in my team are, well, not very good. Being able to stun goblin sappers on every drop rather than half of the time is super useful for me.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m actually a little sad that LoD is losing its directional component. I love watching videos of me healing and seeing me spin around to put a snap LoD in the right place as I&#8217;m running (Valiona and Theralion was a good fight for that).</p>
<p>Also, I&#8217;d personally pick the Fist of Justic talent in Tier 2. Now, this is because the raiders in my team are, well, not very good. Being able to stun goblin sappers on every drop rather than half of the time is super useful for me.</p>
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		<title>By: Aani</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4747</link>
		<dc:creator>Aani</dc:creator>
		<pubDate>Mon, 20 Aug 2012 19:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4747</guid>
		<description><![CDATA[A lot of people don&#039;t like the RNG of Divine Purpose, but it has pretty amazing synergy with Eternal Flame. It procs often, with no ICD, and can proc from using 1 HP. In low damage phases, it lets me get up a lot of little HoTs that actually squeezes in a lot of healing. Get 1 HP, throw an Eternal Flame, if it proces, I put a bigger HoT on a tank or something. 

My guess is it will get nerfed, because I&#039;ve had it proc 4-5 times in a row, and we went through that in Cata with Eternal Glory.

Also, I&#039;ve been rolling  Pursuit of Justice. Passive run speed boost that is always up is better for most situations. It will be one I change on a fight-to-fight basis, though, depending on the encounter needs.]]></description>
		<content:encoded><![CDATA[<p>A lot of people don&#8217;t like the RNG of Divine Purpose, but it has pretty amazing synergy with Eternal Flame. It procs often, with no ICD, and can proc from using 1 HP. In low damage phases, it lets me get up a lot of little HoTs that actually squeezes in a lot of healing. Get 1 HP, throw an Eternal Flame, if it proces, I put a bigger HoT on a tank or something. </p>
<p>My guess is it will get nerfed, because I&#8217;ve had it proc 4-5 times in a row, and we went through that in Cata with Eternal Glory.</p>
<p>Also, I&#8217;ve been rolling  Pursuit of Justice. Passive run speed boost that is always up is better for most situations. It will be one I change on a fight-to-fight basis, though, depending on the encounter needs.</p>
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		<title>By: Hyperian</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4746</link>
		<dc:creator>Hyperian</dc:creator>
		<pubDate>Mon, 20 Aug 2012 09:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4746</guid>
		<description><![CDATA[Seems like leveling as Holy might actually be fun. Some of the Glyphs and abilities are showing it might not be JUST a weak holy shock attack with a spamming of exorcizing (or now denouncing).]]></description>
		<content:encoded><![CDATA[<p>Seems like leveling as Holy might actually be fun. Some of the Glyphs and abilities are showing it might not be JUST a weak holy shock attack with a spamming of exorcizing (or now denouncing).</p>
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	<item>
		<title>By: Megacode</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4745</link>
		<dc:creator>Megacode</dc:creator>
		<pubDate>Sat, 18 Aug 2012 20:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4745</guid>
		<description><![CDATA[Good post Kurn and some well worth looking over feedback. Between the three of you we have alot to chew on. But I think Joe hit the nail on the head. Our choices are going to be based on play style, group composition and strategy. We&#039;ll be changing glyphs and talents on a fight per fight basis because regardless of what Blizzard wants, there will be cookie cutter builds per boss. Whether we choose to use them, that will be up to the player. I know for certain I will be using SS and EF and perhaps SH if I&#039;m tank healing only. Otherwise, I&#039;d prefer not having to Judge on cd(that&#039;s just me).

Mega]]></description>
		<content:encoded><![CDATA[<p>Good post Kurn and some well worth looking over feedback. Between the three of you we have alot to chew on. But I think Joe hit the nail on the head. Our choices are going to be based on play style, group composition and strategy. We&#8217;ll be changing glyphs and talents on a fight per fight basis because regardless of what Blizzard wants, there will be cookie cutter builds per boss. Whether we choose to use them, that will be up to the player. I know for certain I will be using SS and EF and perhaps SH if I&#8217;m tank healing only. Otherwise, I&#8217;d prefer not having to Judge on cd(that&#8217;s just me).</p>
<p>Mega</p>
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		<title>By: Joe Ego</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4743</link>
		<dc:creator>Joe Ego</dc:creator>
		<pubDate>Sat, 18 Aug 2012 05:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4743</guid>
		<description><![CDATA[I do have something constructive to say, but I am rather intrigued by the potential of using Hand of Sacrifice simultaneously or in quick succession. :P

Regarding Glyph of Illumination: It appears to be very good while leveling when you have low levels of Spirit on your gear, as shown in my post. It is also potentially very good with a lot of Crit. I don&#039;t want to recommend chasing Crit yet, but it has potential because the glyph turns Crit into a regen stat and we likely won&#039;t do much overhealing in the first tier. While 6k-7k Spirit will be relatively easy to reach in t14, I&#039;ve seen beta parses with 50% Shock crit rate making the glyph look good until ~9k Spirit.

Other spells can also help:
*Sanctified Wrath gives more casts of Holy Shock, thus more chances to crit.
*Divine Favor increases Crit by 20%.
*The Tier 14 4-piece bonus reduces the cooldown of Holy Shock by 1 second. Unknown is how this interacts with Sanctified Wrath.

You have 102k mana at level 85 because of your meta gem. Standard mana is 100k at 85 and 300k at 90. Very few effects change the size of MoP mana pools.

Glyph of Holy Wrath is now classified as &quot;Protection&quot; because Holy Paladins no longer have Holy Wrath. /sadface

Selfless Healer &amp; Glyph of Flash of Light look like a good combination when you have to deal with occasional severe spike damage. This could be on a tank or on a designated soaker of some sort. It is definitely the talent in this tier which requires the most interaction from the player.

Sacred Shield could be really good in general, but is best used on someone taking frequent damage (the tank). This looks like a good default, especially if you don&#039;t want to spend or worry about having Holy Power for Eternal Flame.

Wherever Eternal Flame ends up (&quot;To the ground&quot; comes to mind), Blizzard has already expressed their goal that each of the talents in a tier be as equal in value as possible. For most players they will all be valid choices based on personal preferences.

For high-end PvP and PvE there will likely be some talents which are more optimal than others. This will all be based on your teammates, your strategies, and your opponents. In other words, you&#039;ll be doing a lot of talent changes between PvE fights and I predict a new market in UI addons to assist with these changes.]]></description>
		<content:encoded><![CDATA[<p>I do have something constructive to say, but I am rather intrigued by the potential of using Hand of Sacrifice simultaneously or in quick succession. :P</p>
<p>Regarding Glyph of Illumination: It appears to be very good while leveling when you have low levels of Spirit on your gear, as shown in my post. It is also potentially very good with a lot of Crit. I don&#8217;t want to recommend chasing Crit yet, but it has potential because the glyph turns Crit into a regen stat and we likely won&#8217;t do much overhealing in the first tier. While 6k-7k Spirit will be relatively easy to reach in t14, I&#8217;ve seen beta parses with 50% Shock crit rate making the glyph look good until ~9k Spirit.</p>
<p>Other spells can also help:<br />
*Sanctified Wrath gives more casts of Holy Shock, thus more chances to crit.<br />
*Divine Favor increases Crit by 20%.<br />
*The Tier 14 4-piece bonus reduces the cooldown of Holy Shock by 1 second. Unknown is how this interacts with Sanctified Wrath.</p>
<p>You have 102k mana at level 85 because of your meta gem. Standard mana is 100k at 85 and 300k at 90. Very few effects change the size of MoP mana pools.</p>
<p>Glyph of Holy Wrath is now classified as &#8220;Protection&#8221; because Holy Paladins no longer have Holy Wrath. /sadface</p>
<p>Selfless Healer &amp; Glyph of Flash of Light look like a good combination when you have to deal with occasional severe spike damage. This could be on a tank or on a designated soaker of some sort. It is definitely the talent in this tier which requires the most interaction from the player.</p>
<p>Sacred Shield could be really good in general, but is best used on someone taking frequent damage (the tank). This looks like a good default, especially if you don&#8217;t want to spend or worry about having Holy Power for Eternal Flame.</p>
<p>Wherever Eternal Flame ends up (&#8220;To the ground&#8221; comes to mind), Blizzard has already expressed their goal that each of the talents in a tier be as equal in value as possible. For most players they will all be valid choices based on personal preferences.</p>
<p>For high-end PvP and PvE there will likely be some talents which are more optimal than others. This will all be based on your teammates, your strategies, and your opponents. In other words, you&#8217;ll be doing a lot of talent changes between PvE fights and I predict a new market in UI addons to assist with these changes.</p>
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		<title>By: Getsu</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4742</link>
		<dc:creator>Getsu</dc:creator>
		<pubDate>Fri, 17 Aug 2012 19:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4742</guid>
		<description><![CDATA[I disagree on a few of the talent choices you&#039;re outlining here. 

As far as the third tier goes:
Eternal Flame was already nerfed by about 70% of its HoT heal. It will likely be staying the way it is for the time being. 
Taking your numbers, EF will heal for a total of 113,314. If you add up all of SS shields you get a total absorb of 77706, with a WG of 41,885 bringing it up to 119561. In most situations each shield likely wont be used up entirely though, so for single target I would definitely prefer EF. If you count the shields heal on a damage heavy fight like Ultraxion though, you would likely be using LoD instead of WG. In that situation if you were using EF, you&#039;d have to pick between healing one person (two through Beacon) or healing the group. 

In tier four I think that you&#039;re undervaluing Unbreakable Spirit. Using it you can easily get Lay on Hands&#039; cd to 5 min. That gives you the ability to use LoH twice on almost every fight (as well as Divine Shield more often). When you can combine that with the Glyph of Divinity it becomes especially powerful because it can net you 20% mana over the course of most fights. While having access to Sacrifice more often is also useful, I can&#039;t think of many situations where I would want two in quick succession.]]></description>
		<content:encoded><![CDATA[<p>I disagree on a few of the talent choices you&#8217;re outlining here. </p>
<p>As far as the third tier goes:<br />
Eternal Flame was already nerfed by about 70% of its HoT heal. It will likely be staying the way it is for the time being.<br />
Taking your numbers, EF will heal for a total of 113,314. If you add up all of SS shields you get a total absorb of 77706, with a WG of 41,885 bringing it up to 119561. In most situations each shield likely wont be used up entirely though, so for single target I would definitely prefer EF. If you count the shields heal on a damage heavy fight like Ultraxion though, you would likely be using LoD instead of WG. In that situation if you were using EF, you&#8217;d have to pick between healing one person (two through Beacon) or healing the group. </p>
<p>In tier four I think that you&#8217;re undervaluing Unbreakable Spirit. Using it you can easily get Lay on Hands&#8217; cd to 5 min. That gives you the ability to use LoH twice on almost every fight (as well as Divine Shield more often). When you can combine that with the Glyph of Divinity it becomes especially powerful because it can net you 20% mana over the course of most fights. While having access to Sacrifice more often is also useful, I can&#8217;t think of many situations where I would want two in quick succession.</p>
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		<title>By: Kurn</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4741</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Fri, 17 Aug 2012 19:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4741</guid>
		<description><![CDATA[&lt;b&gt;Rohan&lt;/b&gt; - It will never get you to 140% speed. It&#039;s 15% base, plus 5% per 1 Holy Power up to 3, so a maximum of 130%. (It was changed not terribly long ago because when I started this post last week, I was pretty surprised at the change from 10% per HP to 5% per HP.) So if you always have 2 HP instead of 0, you&#039;ll be at 125% the whole fight, true. But in Dragon Soul, you just don&#039;t have the need for that.

In my playing around on beta, I&#039;m rarely keeping those &quot;extra&quot; points of HP, but I&#039;m not sure if it&#039;s because I&#039;m so enamoured with Eternal Flame (because I am!) or if it&#039;s because I&#039;m so used to 3 that I&#039;m having trouble adjusting to 5, even though I overcap 3 pretty often on live.

For Hand of Purity, I still don&#039;t see a lot of use for it in Dragon Soul. Yor&#039;sahj has a dot. Hagara&#039;s the only one who channels, I think, with Focused Assault. So while MoP may bring other fights, for your regularly-scheduled Dragon Soul fights, Hand of Purity doesn&#039;t make a lot of sense. Which is understandable, since they didn&#039;t design any of the encounters with Hand of Purity in mind.

With a 30s CD on Hand of Purity, I have to think it&#039;s based more on PVP stuff, but, admittedly, I haven&#039;t tested any raids or done any digging about raid boss encounters.

Having said that, I went and found &lt;a href=&quot;http://us.battle.net/wow/en/forum/topic/5889309137?page=25#499&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;GC&#039;s post&lt;/a&gt;:

&lt;i&gt;Examples include Fiery Grip on Spine or Black Blood of Go&#039;rath during the tentacle phase of Zon&#039;ozz.&lt;/i&gt;

Tanks don&#039;t get gripped on Spine, nor do they get Searing Plasma on them (unless they&#039;re a bear and they swap out of form to BR someone), just based on their spec/stance/form. Our grip team, at this juncture, will break Searing Plasma under 2 seconds, on average, so Hand of Purity would (for my raid team) be fairly useless.

The Black Blood of Go&#039;rath is, I guess, a fair answer, but I&#039;d rather have 2 Hand of Sacrifices for H Zon&#039;ozz than a 6-second duration Hand spell since we have healing covered pretty well for all quadrants of the room. Perhaps while we were learning it, it would have been more useful, but I can&#039;t really see Purity being all that useful in H Dragon Soul -- at least not for my group.]]></description>
		<content:encoded><![CDATA[<p><b>Rohan</b> &#8211; It will never get you to 140% speed. It&#8217;s 15% base, plus 5% per 1 Holy Power up to 3, so a maximum of 130%. (It was changed not terribly long ago because when I started this post last week, I was pretty surprised at the change from 10% per HP to 5% per HP.) So if you always have 2 HP instead of 0, you&#8217;ll be at 125% the whole fight, true. But in Dragon Soul, you just don&#8217;t have the need for that.</p>
<p>In my playing around on beta, I&#8217;m rarely keeping those &#8220;extra&#8221; points of HP, but I&#8217;m not sure if it&#8217;s because I&#8217;m so enamoured with Eternal Flame (because I am!) or if it&#8217;s because I&#8217;m so used to 3 that I&#8217;m having trouble adjusting to 5, even though I overcap 3 pretty often on live.</p>
<p>For Hand of Purity, I still don&#8217;t see a lot of use for it in Dragon Soul. Yor&#8217;sahj has a dot. Hagara&#8217;s the only one who channels, I think, with Focused Assault. So while MoP may bring other fights, for your regularly-scheduled Dragon Soul fights, Hand of Purity doesn&#8217;t make a lot of sense. Which is understandable, since they didn&#8217;t design any of the encounters with Hand of Purity in mind.</p>
<p>With a 30s CD on Hand of Purity, I have to think it&#8217;s based more on PVP stuff, but, admittedly, I haven&#8217;t tested any raids or done any digging about raid boss encounters.</p>
<p>Having said that, I went and found <a href="http://us.battle.net/wow/en/forum/topic/5889309137?page=25#499" target="_blank" rel="nofollow">GC&#8217;s post</a>:</p>
<p><i>Examples include Fiery Grip on Spine or Black Blood of Go&#8217;rath during the tentacle phase of Zon&#8217;ozz.</i></p>
<p>Tanks don&#8217;t get gripped on Spine, nor do they get Searing Plasma on them (unless they&#8217;re a bear and they swap out of form to BR someone), just based on their spec/stance/form. Our grip team, at this juncture, will break Searing Plasma under 2 seconds, on average, so Hand of Purity would (for my raid team) be fairly useless.</p>
<p>The Black Blood of Go&#8217;rath is, I guess, a fair answer, but I&#8217;d rather have 2 Hand of Sacrifices for H Zon&#8217;ozz than a 6-second duration Hand spell since we have healing covered pretty well for all quadrants of the room. Perhaps while we were learning it, it would have been more useful, but I can&#8217;t really see Purity being all that useful in H Dragon Soul &#8212; at least not for my group.</p>
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		<title>By: Rohan</title>
		<link>http://kurn.apotheosis-now.com/?p=2325&#038;cpage=1#comment-4740</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Fri, 17 Aug 2012 16:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2325#comment-4740</guid>
		<description><![CDATA[Couple things: Pursuit of Justice, and Hand of Purity.

For Pursuit of Justice, we still follow the cycle of build 3 HP, spend 3 HP. The difference is that we can go to 5 HP before spending. So that will set up a cycle of 5 HP -&gt; 2 HP -&gt; 5 HP, etc. And you don&#039;t spend the last 2 HP unless it&#039;s an emergency. So if you always keep those 2 HP banked, Pursuit of Justice will put your speed up at a minimum 130% (and often 140%). At least a 30% speed increase for the entire fight? Yes please. I think it&#039;s the best talent for Holy in that Tier.

For Hand of Purity, Ghostcrawler was suggesting that it worked on a lot more than just DoTs. That a number of boss abilities were set up as periodic effects. Maybe channelled spells count as periodic effects. If that&#039;s true, then Hand of Purity much well be a useful tank cooldown.]]></description>
		<content:encoded><![CDATA[<p>Couple things: Pursuit of Justice, and Hand of Purity.</p>
<p>For Pursuit of Justice, we still follow the cycle of build 3 HP, spend 3 HP. The difference is that we can go to 5 HP before spending. So that will set up a cycle of 5 HP -&gt; 2 HP -&gt; 5 HP, etc. And you don&#8217;t spend the last 2 HP unless it&#8217;s an emergency. So if you always keep those 2 HP banked, Pursuit of Justice will put your speed up at a minimum 130% (and often 140%). At least a 30% speed increase for the entire fight? Yes please. I think it&#8217;s the best talent for Holy in that Tier.</p>
<p>For Hand of Purity, Ghostcrawler was suggesting that it worked on a lot more than just DoTs. That a number of boss abilities were set up as periodic effects. Maybe channelled spells count as periodic effects. If that&#8217;s true, then Hand of Purity much well be a useful tank cooldown.</p>
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