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	<title>Comments for Kurn&#039;s Corner</title>
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	<link>http://kurn.apotheosis-now.com</link>
	<description>the ramblings of a (former-former-former) guild master</description>
	<lastBuildDate>Wed, 12 Jun 2013 20:08:47 +0000</lastBuildDate>
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		<title>Comment on Them New-Fangled Virtual Realm Things by R</title>
		<link>http://kurn.apotheosis-now.com/?p=2479&#038;cpage=1#comment-6945</link>
		<dc:creator>R</dc:creator>
		<pubDate>Wed, 12 Jun 2013 20:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2479#comment-6945</guid>
		<description><![CDATA[I have other questions to ask, too:

1) Would this mean the end of CRZ?
1.5) Please?!
2) Would this allow you to have more than 11 toons per virtual server that can, say, share account-bound heirlooms through the mail?
2.5) If so, wouldn&#039;t that require everyone being able to do that, including on non-virtualized servers?
3) Aren&#039;t * and # a bit too similar and ... uh, just a wee bit immersion breaking?  Possibly another indication that CRZ might go away, leaving us with just # (except for LFx).  I&#039;d prefer a solution that avoids characters like that... maybe use the original server name as a last name for the toon (Kurn Stormrage vs Kurn Chromaggus).  That might actually be worse, though.

This to me feels like another version of CRZ... basically a half-assed partial-solution that doesn&#039;t really fix anything, it just introduces more complexity and confusion.  Mind you, my two servers are mid-pack so while they&#039;re slowish (ie - totally dead, if the trade trolls are to be believed), they&#039;re still okay for me for the most part.  Might have a different opinion if I was on a server 20% the size of mine, though, or if I was recruiting for a guild.]]></description>
		<content:encoded><![CDATA[<p>I have other questions to ask, too:</p>
<p>1) Would this mean the end of CRZ?<br />
1.5) Please?!<br />
2) Would this allow you to have more than 11 toons per virtual server that can, say, share account-bound heirlooms through the mail?<br />
2.5) If so, wouldn&#8217;t that require everyone being able to do that, including on non-virtualized servers?<br />
3) Aren&#8217;t * and # a bit too similar and &#8230; uh, just a wee bit immersion breaking?  Possibly another indication that CRZ might go away, leaving us with just # (except for LFx).  I&#8217;d prefer a solution that avoids characters like that&#8230; maybe use the original server name as a last name for the toon (Kurn Stormrage vs Kurn Chromaggus).  That might actually be worse, though.</p>
<p>This to me feels like another version of CRZ&#8230; basically a half-assed partial-solution that doesn&#8217;t really fix anything, it just introduces more complexity and confusion.  Mind you, my two servers are mid-pack so while they&#8217;re slowish (ie &#8211; totally dead, if the trade trolls are to be believed), they&#8217;re still okay for me for the most part.  Might have a different opinion if I was on a server 20% the size of mine, though, or if I was recruiting for a guild.</p>
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		<title>Comment on The Flexible Raiding Conundrum by Kurn</title>
		<link>http://kurn.apotheosis-now.com/?p=2474&#038;cpage=1#comment-6870</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Sun, 09 Jun 2013 00:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2474#comment-6870</guid>
		<description><![CDATA[&lt;b&gt;Rades&lt;/b&gt; - That&#039;s an interesting idea. &quot;Two lockouts, use them as you will!&quot; However, I still think using two lockouts is kind of silly. I don&#039;t have a good solution to disincent raiders from running LFR/Flex for tier/trinkets, unfortunately, but I think this is going to be an ongoing problem. It&#039;s certainly been happening since LFR showed up in Cata.

What I think I find most befuddling about all this is how Blizzard has had the opportunity to watch hardcore raiders for over eight years and they still misjudge the lengths to which players will go to maximize their output. That&#039;s just kind of sad and out of touch. :/]]></description>
		<content:encoded><![CDATA[<p><b>Rades</b> &#8211; That&#8217;s an interesting idea. &#8220;Two lockouts, use them as you will!&#8221; However, I still think using two lockouts is kind of silly. I don&#8217;t have a good solution to disincent raiders from running LFR/Flex for tier/trinkets, unfortunately, but I think this is going to be an ongoing problem. It&#8217;s certainly been happening since LFR showed up in Cata.</p>
<p>What I think I find most befuddling about all this is how Blizzard has had the opportunity to watch hardcore raiders for over eight years and they still misjudge the lengths to which players will go to maximize their output. That&#8217;s just kind of sad and out of touch. :/</p>
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		<title>Comment on The Flexible Raiding Conundrum by Rades</title>
		<link>http://kurn.apotheosis-now.com/?p=2474&#038;cpage=1#comment-6863</link>
		<dc:creator>Rades</dc:creator>
		<pubDate>Sat, 08 Jun 2013 21:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2474#comment-6863</guid>
		<description><![CDATA[A guildie of mine suggested having everyone get two lockouts per week, and they can &quot;spend&quot; them on whichever raids they want. Top hardcore guilds can do Normal raids (which includes heroics) and then Flex, while on the other end of the spectrum, casual non-raid players can do LFR and Flex. And of course, players inbetween can do Normal + whatever other mode works best for their time/schedule. This way no one gets burned out by being forced to run three raids a week, and everyone has access to two modes which are useful/beneficial to them. And hey, even if that hardcore player couldn&#039;t make their guild&#039;s Flex run this week, they can still run LFR instead to try to get their 4th piece of tier or whatever.

Obviously, no idea if it&#039;s difficult to implement or whatnot, but the more I see of this discussion, the more I think a flexible - so to speak - lockout system like this would satisfy and not exclude anyone.]]></description>
		<content:encoded><![CDATA[<p>A guildie of mine suggested having everyone get two lockouts per week, and they can &#8220;spend&#8221; them on whichever raids they want. Top hardcore guilds can do Normal raids (which includes heroics) and then Flex, while on the other end of the spectrum, casual non-raid players can do LFR and Flex. And of course, players inbetween can do Normal + whatever other mode works best for their time/schedule. This way no one gets burned out by being forced to run three raids a week, and everyone has access to two modes which are useful/beneficial to them. And hey, even if that hardcore player couldn&#8217;t make their guild&#8217;s Flex run this week, they can still run LFR instead to try to get their 4th piece of tier or whatever.</p>
<p>Obviously, no idea if it&#8217;s difficult to implement or whatnot, but the more I see of this discussion, the more I think a flexible &#8211; so to speak &#8211; lockout system like this would satisfy and not exclude anyone.</p>
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		<title>Comment on The Flexible Raiding Conundrum by Kurn</title>
		<link>http://kurn.apotheosis-now.com/?p=2474&#038;cpage=1#comment-6862</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Sat, 08 Jun 2013 19:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2474#comment-6862</guid>
		<description><![CDATA[&lt;b&gt;Verbosity&lt;/b&gt; - Right, I keep forgetting about these bonus roll things, since I haven&#039;t experienced them, so I refer to VP capping. I guess you could take that as an umbrella term for &quot;all the crap raiders feel they need to do to maximize their output&quot;. If they really wanted things to be &quot;optional&quot;, they would make those things not worth the time of the raiders, IMHO. They&#039;ve had eight and a half years to observe the high-end raiders. You would think they would know them by now.

&lt;b&gt;Rho&lt;/b&gt; - An interesting idea. Still, I think there&#039;s something missing from the solution because, ideally, raiders &lt;i&gt;wouldn&#039;t&lt;/i&gt; feel obliged to do LFR. If a high-end raider feels compelled to do the easiest mode of raiding in the game, not because they enjoy it but because they feel they MUST do so, then there&#039;s something wrong with the system. And saying it&#039;s optional doesn&#039;t fly with me -- see above comment to Verbosity. :) Still, it&#039;d be a stop-gap measure that would at least keep things at the same level as they are now.]]></description>
		<content:encoded><![CDATA[<p><b>Verbosity</b> &#8211; Right, I keep forgetting about these bonus roll things, since I haven&#8217;t experienced them, so I refer to VP capping. I guess you could take that as an umbrella term for &#8220;all the crap raiders feel they need to do to maximize their output&#8221;. If they really wanted things to be &#8220;optional&#8221;, they would make those things not worth the time of the raiders, IMHO. They&#8217;ve had eight and a half years to observe the high-end raiders. You would think they would know them by now.</p>
<p><b>Rho</b> &#8211; An interesting idea. Still, I think there&#8217;s something missing from the solution because, ideally, raiders <i>wouldn&#8217;t</i> feel obliged to do LFR. If a high-end raider feels compelled to do the easiest mode of raiding in the game, not because they enjoy it but because they feel they MUST do so, then there&#8217;s something wrong with the system. And saying it&#8217;s optional doesn&#8217;t fly with me &#8212; see above comment to Verbosity. :) Still, it&#8217;d be a stop-gap measure that would at least keep things at the same level as they are now.</p>
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		<title>Comment on The Flexible Raiding Conundrum by Rho</title>
		<link>http://kurn.apotheosis-now.com/?p=2474&#038;cpage=1#comment-6847</link>
		<dc:creator>Rho</dc:creator>
		<pubDate>Sat, 08 Jun 2013 00:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2474#comment-6847</guid>
		<description><![CDATA[I think the simple solution to the tier farming problem is to make tier tokens work similar to the items needed for the legendary questline. In other words, on any given week you only have a chance to get a tier token once per boss, regardless of the difficulty.

Now that works fine for LFR and Flex. It wouldn&#039;t work for Normal/Heroic because its a different loot system. At least this way players wouldn&#039;t feel obligated to run content three times a week for tier pieces... they would still only &quot;need&quot; to do it twice.]]></description>
		<content:encoded><![CDATA[<p>I think the simple solution to the tier farming problem is to make tier tokens work similar to the items needed for the legendary questline. In other words, on any given week you only have a chance to get a tier token once per boss, regardless of the difficulty.</p>
<p>Now that works fine for LFR and Flex. It wouldn&#8217;t work for Normal/Heroic because its a different loot system. At least this way players wouldn&#8217;t feel obligated to run content three times a week for tier pieces&#8230; they would still only &#8220;need&#8221; to do it twice.</p>
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		<title>Comment on The Flexible Raiding Conundrum by Verbosity</title>
		<link>http://kurn.apotheosis-now.com/?p=2474&#038;cpage=1#comment-6844</link>
		<dc:creator>Verbosity</dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2474#comment-6844</guid>
		<description><![CDATA[Yeah, I get infuriated with Ghost Crawl, et al, insisting that things like Valor cap aren&#039;t required. They don&#039;t really get to make that determination. And VP cap is less to the point as charms of good fortune, which provide extra loot rolls. You&#039;re more or less an awful teammate if you don&#039;t secure bonus rolls. It is infuriating the things they try to spin as &quot;optional&quot;.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I get infuriated with Ghost Crawl, et al, insisting that things like Valor cap aren&#8217;t required. They don&#8217;t really get to make that determination. And VP cap is less to the point as charms of good fortune, which provide extra loot rolls. You&#8217;re more or less an awful teammate if you don&#8217;t secure bonus rolls. It is infuriating the things they try to spin as &#8220;optional&#8221;.</p>
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		<title>Comment on Kurn&#8217;s Guild Spotlight! by Kurn</title>
		<link>http://kurn.apotheosis-now.com/?p=2467&#038;cpage=1#comment-6817</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Wed, 05 Jun 2013 05:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2467#comment-6817</guid>
		<description><![CDATA[&lt;b&gt;Jasyla&lt;/b&gt; - Of course they should! Why do you think I spotlighted it first? ;D Seriously, hope it brings in a few quality apps!]]></description>
		<content:encoded><![CDATA[<p><b>Jasyla</b> &#8211; Of course they should! Why do you think I spotlighted it first? ;D Seriously, hope it brings in a few quality apps!</p>
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		<title>Comment on Kurn&#8217;s Guild Spotlight! by Jasyla</title>
		<link>http://kurn.apotheosis-now.com/?p=2467&#038;cpage=1#comment-6816</link>
		<dc:creator>Jasyla</dc:creator>
		<pubDate>Wed, 05 Jun 2013 03:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=2467#comment-6816</guid>
		<description><![CDATA[Everyone should apply to Apoth. Best guild (in my completely unbiased opinion).]]></description>
		<content:encoded><![CDATA[<p>Everyone should apply to Apoth. Best guild (in my completely unbiased opinion).</p>
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		<title>Comment on Kurn&#8217;s Guide on How to Behave as a Healer in Dungeons by Kurn</title>
		<link>http://kurn.apotheosis-now.com/?p=428&#038;cpage=1#comment-6814</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Tue, 04 Jun 2013 18:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=428#comment-6814</guid>
		<description><![CDATA[&lt;b&gt;Moksa&lt;/b&gt; - Wow, I&#039;m amazed this came up in a search for you so many years after I wrote it.

To heal someone else, you want to click on them as your target and then press a key that corresponds to the heal you want on your action bar. There are some very advanced methods, but that should help you out. When you join a party, on the left-hand side of the screen, you&#039;ll see all the other player names (and what their health, mana, rage, energy, etc looks like). Simply click on one of them, then hit the button on your action bar that corresponds to the heal you want to use. At level 29, you should have... oh dear, it looks like it&#039;s just Rejuvenation and Healing Touch.

Well, that makes things pretty simple. Use Rejuvenation for light damage and use Healing Touch for people who are under about 50% health.

You should always keep a Rejuvenation on your tank while in combat.

Hope that helps! :)]]></description>
		<content:encoded><![CDATA[<p><b>Moksa</b> &#8211; Wow, I&#8217;m amazed this came up in a search for you so many years after I wrote it.</p>
<p>To heal someone else, you want to click on them as your target and then press a key that corresponds to the heal you want on your action bar. There are some very advanced methods, but that should help you out. When you join a party, on the left-hand side of the screen, you&#8217;ll see all the other player names (and what their health, mana, rage, energy, etc looks like). Simply click on one of them, then hit the button on your action bar that corresponds to the heal you want to use. At level 29, you should have&#8230; oh dear, it looks like it&#8217;s just Rejuvenation and Healing Touch.</p>
<p>Well, that makes things pretty simple. Use Rejuvenation for light damage and use Healing Touch for people who are under about 50% health.</p>
<p>You should always keep a Rejuvenation on your tank while in combat.</p>
<p>Hope that helps! :)</p>
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		<title>Comment on Kurn&#8217;s Guide on How to Behave as a Healer in Dungeons by Moksa</title>
		<link>http://kurn.apotheosis-now.com/?p=428&#038;cpage=1#comment-6812</link>
		<dc:creator>Moksa</dc:creator>
		<pubDate>Tue, 04 Jun 2013 16:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://kurn.apotheosis-now.com/?p=428#comment-6812</guid>
		<description><![CDATA[I started playing wow a few weeks ago because my friend introduced me to it.. so far I&#039;ve loved the whole thing but I&#039;m trying to get into dungeons as a healer and i just can&#039;t figure it out... I&#039;m playing as a Druid and I know how to use the rejuvenation spells on myself but im not sure how to use them on other people... I&#039;m level 29 and I dont really want to go into another one unless I know how to work it out... please help :)]]></description>
		<content:encoded><![CDATA[<p>I started playing wow a few weeks ago because my friend introduced me to it.. so far I&#8217;ve loved the whole thing but I&#8217;m trying to get into dungeons as a healer and i just can&#8217;t figure it out&#8230; I&#8217;m playing as a Druid and I know how to use the rejuvenation spells on myself but im not sure how to use them on other people&#8230; I&#8217;m level 29 and I dont really want to go into another one unless I know how to work it out&#8230; please help :)</p>
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