Episode 7 of the Kurncast

It’s been a really exciting week in terms of World of Warcraft for me this past week! I got into the Alpha, I hit 600 tailoring, did some achievements and am making progress on getting to 100 mounts.

Totally forgot to mention this in the show, but be sure to have a look at the Wowhead Character Planner, for ideas on what achievement to chase next. It’s quite useful and handy!

Check out my Warlords of Draenor Alpha First Impressions post: http://kurn.apotheosis-now.com/?p=2819

I also took a video showing what the Survival Draenor Perk, Improved Camouflage, is like: http://www.youtube.com/watch?v=n5rXnSxNn-o

And here’s another video of this awesome little tower in Frostfire Ridge, the Time-Warped Tower: http://youtu.be/6d9BwKuZDNs

I’ll definitely be adding more videos throughout my time in Alpha and Beta!

I also forgot to mention that I am definitely moving the Kurncast over to my guide site over at kurn.info, probably THIS WEEK, so be prepared to be directed over there. I’m also going to be adding it to iTunes and Stitcher when I do so. :)

Lastly, if you need webhosting, please do consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. I would really appreciate your support. :) Thanks so much!

[WoD Alpha] First Impressions

I’d like to start this post off by saying how grateful I am to be included in the Warlords of Draenor Friends and Family Alpha. It’s no doubt due to my affiliation with SentryTotem.com and I’d just like to say that being the Guild Leadership columnist over there for the last couple of months has been a great experience. I love writing about guilds and leadership and problems that you might face and that’s now brought me into the Alpha. So thank you to Tickle for all her hard work in getting Sentry Totem up and running and thank you to Blizzard for allowing me the opportunity to play around in Warlords of Draenor.

Okay, having said that, let’s talk about the content.


I tried to copy my hunter, Kurn, to Lost Isles (PVE/US). Unfortunately, character copies to Lost Isles are disabled or something. And character creation on Lost Isles is disabled — for the Alliance. I’m not actually angry or anything about this, because the fact of the matter is, this is an Alpha build and they want to test out certain things. So right now, they want to test out the introductory Horde experience.

This is the longest I have ever spent playing a Horde character pretty much ever. I am an Alliance supporter through and through (despite the fact I pretty much can’t stand Varian), so this is completely weird to me.

I created a pre-made hunter since I figured I’d spend most of my time questing and killing things, rather than healing as a holy paladin, but I do plan to explore holy paladins too.

Oh, and before I go on, screenshots are busted in that the default .JPG format isn’t working. If you’re in the alpha and your screenshots aren’t working, do:

/console screenshotFormat tga

Warning: each screenshot will be several megabytes. Thanks to Kodiack on the alpha forums for the tip and thanks to Crow (@unlimitedBLACK on Twitter) for pointing me that way. I highly recommend IrfanView to open and convert the .tga files to .jpg.

Still, let me tell you, it’s worth taking screenshots. Some of the stuff I’ve seen is just beautiful.

Click for a larger version.

Click for a larger version.

And some of it is just hilarious.

Click for a larger version, brother! ;)

Click for a larger version, brother! ;)

Anyhow, I made myself a pre-made goblin hunter because, well, goblins are fun-looking and suit me a lot better than orcs, trolls, undead or tauren. Or blood elves. Or pandas. Yeah, so I went goblin.

You get a crapton of mounts on a premade, plus the Camel-Hoarder title, 10k gold and… oh man, my addons. I miss my addons. It took me forever to set up my bars and they are SO not well-organized, but more or less reflect how my live keybinds are. Sort of.

So far, in terms of story and such, I’ve built my garrison, have barracks and a follower (actually, come to think of it, I have a “contract” for someone else, so I imagine that’s a second follower) and that was… interesting? I mean, it wasn’t boring, but it wasn’t terribly exciting. Not yet, anyhow. We’ll see how that goes. Meanwhile, I know that the Godmother is ALL ABOUT GARRISONS, so here, have a link to her garrison stuff.

I’ve also spent a fair amount of time running around with Thrall and Durotan and hey, look, it’s freaking Drek’Thar:

I enjoyed killing you in Alterac Valley, you jerk.

I enjoyed killing you in Alterac Valley, you jerk.


So here’s what right-clicking on a unit frame will now do. I think this makes life a lot easier for people. Everything is right there for you to change stuff and it’s nicely broken down, IMHO.


The minimap has changed a bit, too:


Those yellow dots are actually what I’m searching for in my currently selected quest. You can see the blue area of where they’re supposed to be located, but now I can just see where the things I’m looking for are actually located. This is helpful in a few different cases, but, well, this is probably where my Vanilla-self comes out and goes “is that really necessary? I already know in which area to look, why do I need them marked off for me?” I can see that a newer player would be pleased to have that, but for me, it means I really don’t have to read quests…

The little scroll thing to the left of the clock is basically the progress of your garrison’s missions.


And here’s what your mission progress looks like:

Click to see the larger version.

Click to see the larger version.

There are also now these weird outlines around various mobs when you hover over them.

Red outline for hostile, I suppose.

Red outline for hostile, I suppose.

Green outline for flagged friendlies?

Green outline for flagged friendlies?

And blue outlines for non-flagged friendlies, I gather. Basically, it’s just another way to express the statuses of various mobs, as if the text colour of their names/affiliations isn’t enough. I’m not really a fan, but again, this probably lessens the learning curve for a newer player. For me, though, it’s just distracting.

Oh, check out the stuff in my bag:

bagSo that’s a row of food they provided, and my Hearthstone, but it took me a while to understand what the hell these little yellow ovals were on some of these icons. And then it dawned on me — they’re all grey. Thus, vendor loot. Thus, gold icons on them to show “hey, you get gold for this!”

You can also see some green and blue outlines if you look carefully. Those indicate, at a glance, the rarity of the item.

Oh, and currently, some gathering nodes are in, but sometimes you’ll just randomly get a sack of ore or sack of herbs to make up for sources that aren’t in yet.



There is a new visual for the Freezing Trap. Instead of being in an ice cube, mobs are trapped in spikes of ice.


On the one hand, I liked the ice cube. On the other, targetting was always a little wonky with those in the way. While I worked out how NOT to accidentally target my trapped mobs, sometimes I had to move my camera A LOT to target a different mob.

I’m currently Survival, by the way. Not having Serpent Sting as something to push is so foreign, but it’s wrapped up in Arcane Shot. Not having Kill Shot is also strange. I may play around with Marks a bit later, because I am, at my heart, a Marks hunter.

Misdirection is somewhat broken at the moment, which I knew from keeping up on hunters at Bendak‘s awesome site, Eyes of the Beast and through his Twitter. Basically, they were going to have Misdirection persist for like, an hour. So because of that, they removed the Glyph of Misdirection that allows you to essentially chain-cast MD on your pet. But then they reverted the Misdirection for an hour change and, well, MD is kind of useless on my pet, only being able to cast it once per 30 seconds. So I’m hardly using it, although I really ought to macro it to something.

I also dinged 91 and got my first Draenor perk: Improved Camouflage. (I’m a bad hunter because I never use Camo, right?)

Is it still considered a "perk" if I don't use the base ability pretty much ever?

Is it still considered a “perk” if I don’t use the base ability pretty much ever?

Also, Survival has a neat passive called Survivalist, which heals you (over 10s) for 15% of your total health after you kill a mob (presumably one that is worth honor or experience), which is nice.

One thing that’s bugging me is the lack of Aspect of the Hawk — but not for the reasons you may think. It’s because with Aspect of the Hawk, I had a reminder to turn off Aspect of the Cheetah. Also, it would automatically turn off Cheetah when I hit Hawk. I’m thinking I may just glyph Cheetah so I’m no longer dazed and it cancels the aspect when I’m hit. After years and years and years of training myself to hit Aspect of the Hawk to turn off Cheetah/Pack, I’m finding it difficult to remember to right-click it off, or hit the button again.


Love it. Love everything being a couple of magnitudes lower than on live. It feels comfortable to look at a number like “1412″ instead of “141,200″. I feel as though I can understand the smaller number a lot better.

I also picked up a couple of upgrades, like these legs:bluepants

And those numbers, 56 agility, 84 stamina, etc? Those look a lot better to me than the crazy numbers we have on live. I have 1634 agility on my legs on live. I’ll stick with double (mayyyyyyybe triple) digits over four digits any day. I wasn’t ever worried about the stat squish, but I am 100% on board with it. These are very similar numbers to what we saw on low-level blues in Wrath of the Lich King, like on stuff out of normal Violet Hold. (Seriously, look at the Tattooed Deerskin Leggings to compare.)

Anyhow, that’s about it for now. Anything you’re curious about? Let me know. I won’t really be able to stream (my upload rate is pathetic and resulted in a very poor streaming experience when I played around with it today), but I CAN do screenshots and talk about stuff!

And now, I leave you with this screenshot, without any context whatsoever. ;)

Click for a larger version.

Click for a larger version.

[WoD] Durability and Repair Cost Weirdness!

Yesterday, June 4th, accounts started being flagged for the “Friends and Family Alpha” of Warlords of Draenor. Lots of people on my Twitter feed got in, but I didn’t. (Which, honestly, is okay. I hope I get in eventually, though, like once they hit actual Beta.) Anyhow, I was working on my forthcoming Raid Leader’s guide and I got to a bit about perks for raiders in your guild. One of the perks I suggested was giving raiders guild repairs and then I frowned, because I wasn’t sure how (with the item squish, etc) things were going to look in Warlords of Draenor. So I asked on Twitter if people could give me an idea of what repair costs looked like.

Thanks to THEEEEEE Matticus and Crow, it appears that things are significantly different in the Alpha than they are on live.

Repair cost is currently based on a simple formula. For green pieces of armor, it’s durability points to be repaired * (ilevel – 32.5) * 0.02 silver, assuming you’re neutral with the vendor. For rares, it’s the same, but multiplied by 0.025 silver and epics are the same but multiplied by 0.05 silver. (Then rep discounts kick in for 5% at friendly, 10% at honored, 15% at revered and 20% for exalted.)

So Matt threw himself off of a cliff a number of times:

And he let me know that with all of his gear at RED durability (meaning 0 durability), the repair cost was 3g while Friendly with the Frostwolf Orcs. His gear was all green cloth (since he plays a priest) and his average ilvl was somewhere around 510.

So, hold the phone. We have 8 pieces of armor that are repairable (I didn’t even start taking weapons into account) and if they were ALL at 0 durability, the cost was around THREE GOLD to fully repair? This did not seem like how it is on live, even if they WERE greens and they WERE cloth.

So I did a quick test on the helm formula. Green cloth helms have a maximum of 70 durability points. So let’s plug that into the formula:

Durability Points to be repaired: 70
Mutiplied by (ilevel – 32.5, let’s say that’s 510 – 32.5) = 477.5
Multiplied by 0.02 silver
Multiplied by 0.95 to get our 5% friendly discount

That’s 70 x 477.5 x 0.02 x 0.95 = 635.075 silver.

Or, about 6 gold, 35 silver and 8 copper. Just for the helm. That’s double what Matt was reporting for his entire character!

To make sure I had the right formula, I got on live and bought a 429 ilvl green cloth helm, stripped my 90 warlock down to nothing except this new helm and went out and killed myself about 13 times to get to 0 durability on that helm (which had 70 durability points, losing 8% per death). My math gave me an estimated repair cost of 5 gold, 55 silver and 10 copper with a neutral vendor and a 4 gold, 44 silver and 8 copper repair cost with an exalted vendor. And, wouldn’t you know it, those estimates were spot-on when I went to repair at the a repair vendor in the Shrine (neutral) and the Shado-Pan repair vendor (exalted).

I verified with Matt that his helm was 70 durability and his chest was 115 durability (same as the current max durability points, although I had some confusion in there due to some outdated info) but it still seems as though costs for repairs have (at least in this Alpha build) dropped DRASTICALLY.

So — if you’re in the Alpha, let me know if you’ve noticed the cheaper repairs. Once character copies are working properly (as I understand they’re not? And Alliance isn’t even playable at the moment?), let me know if this carries over to the epics!

Obviously, this is only a very early Alpha build and I’m sure things will change, but I wonder if this sort of thing will stick…

Quick Alpha Thoughts

Honestly, I have neither the time nor the inclination to talk in-depth about the Alpha patch notes for Warlords of Draenor that we’ve gotten. This may actually be a short entry! (hahahaha, if you believe that, I have a bridge to sell you.)

The first thing anyone needs to do in order to have an informed opinion on these changes is to read the entirety of the patch notes. No, I’m not kidding. Pretty much everything they posted is necessary to further understand the changes. What is absolutely wonderful about these notes is that they do attempt to give you context. That is amazing and you have to thank the devs for trying to do so. From what I can tell, they attempted to explain the whys pre-emptively. The whole bit about ability pruning is particularly interesting.

So what am I going to discuss here? I’m just going to say that I’m a little disappointed to see some abilities go, from a hunter perspective. In particular, the loss of Aspect of the Hawk, Distracting Shot, Hunter’s Mark, Rapid Fire, Scatter Shot, Silencing Shot and Serpent Sting altogether are, to me, fairly disappointing. The changes to Kill Shot (no longer available to Survival Hunters) and Lock and Load (being removed by itself, but still able to be procced from Black Arrow) also sting a bit. That Stampede is now a talent is interesting, so I’m not all that fussed, although I don’t know how Murder of Crows or Blink Strikes can compete.

Note that I’m not going to lobby to get these things changed — I know things will naturally change and evolve due to feedback and play data in Alpha and Beta. That said, I did want to talk a little bit about why I feel these changes are disappointing, from a PVE standpoint.

Aspect of the Hawk

Okay, seriously, I know. I know! I get it. We always use Aspect of the Hawk. To not use it is to use Aspect of the Cheetah or Aspect of the Pack. This is absolutely ability bloat at its finest. The trouble is, it’s only ability bloat NOW because we used to have other options. We had Aspect of the Wild (nature resistance!), we later had Aspect of the Viper (mana regen!) in addition to Cheetah and Pack. That Aspect of the Hawk finally goes the way of the Wild and the Viper is not terribly surprising to me, but it feels like an iconic part of being a hunter is going. Yes, they’re baking the buff itself into the abilities and such, but I’m someone who actually enjoyed the different aspects back in the day.

What they really need to do is a way to prevent morons from running around with Pack on constantly, particularly in things like LFG and LFR. >.>

Distracting Shot

I will freely admit that I rarely use this ability. However, when I have used it, it’s generally been in key situations where I ended up kiting some damn thing halfway across the room/area/etc. We’re talking General Drakkisath in Upper Blackrock Spire, back in the day. What about on a pull gone horribly awry? Forcing a mob to pay attention to you and chase you down is a core part of what hunters have been. And while I was thrilled to not have to always kite Drak (thank you, Toga!), I enjoyed knowing that I could and that I had successfully done so previously and could do so again. This kind of gameplay doesn’t really happen these days, though, and I think the game is poorer for it.

For what it’s worth, I occasionally use this out on Timeless Isle when fighting the Gulp Frogs if I pull more than one so that my poor bear doesn’t get 10 stacks of their poison. I could use another shot, like Arcane Shot, if I wanted, but I use Distracting Shot because I want that other mob to look at me and I want it to look at me now. The only way we’ll be able to kite things in the future is if we’re the last one standing, essentially. While that means that kiting in the middle of a raid encounter, for example, will no longer be our domain (and perhaps it hasn’t been for a long while), it’s worth taking a moment to think about where we started and to respect what we were able to do.

Hunter’s Mark

More bloat, I’ll grant you, but another iconic ability going the way of the dodo makes me sad. True, it’s automatically applied on virtually any shot. True, with the raid icon markers, we no longer need to use Hunter’s Mark to actually differentiate between different mobs. But it pre-dated the icons and, for a long while, was the only way TO distinguish mobs from each other.

Rapid Fire

They’re getting rid of a lot of cooldowns. I’m okay with that. I’m even basically okay with Rapid Fire being removed. I’m not a fan of blowing all cooldowns on the pull and on CD thereafter, which perhaps makes me not the best hunter in the world (which is one reason I haven’t raided seriously on Kurn since Vanilla). It’s just that it’s so weird to see all of these abilities that have been around forever finally being cut. We lost all of our melee abilities (even our ability to wield both a ranged and a melee weapon) in Cataclysm and this feels like they’re coming back around to finish the job. Even if it’s just a silly cooldown that I probably never used as much as I should have, I’ll still miss it.

Scatter Shot

Once upon a time, back when I spent a lot of time in Warsong Gulch while levelling my hunter, I was defending the flag in the Alliance base. An orc hunter named Dar (not to be confused with the awesome mage Darista, whom we all called Dar) came up the tunnel with a feral druid named Elu and, while I called it out (dude, I had humanoid tracking on and was shadow melded and was watching Dar’s dot come up the tunnel), I was unable to prevent them from taking the flag. Why? Because when I gave chase, I was suddenly disoriented. I lost control of my character. “WHAT THE FUCK WAS THAT?” I yelled at my computer. As I waited to be resurrected (Dar managed to DESTROY me), I scrolled up in my combat log. “Scatter Shot?” I said, “What in the hell is Scatter Shot?”

As a hunter, I knew I must have had the same abilities as Dar, who was about the same level as me, so I found it in my spellbook and put it on my bars AND YOU BET YOUR ASS I Scatter Shotted him every single time I saw him thereafter.

It’s another shot I rarely use, mostly just to prevent spellcasting if Counter Shot or whatever is on cooldown, but I’ll miss it, too.

Silencing Shot

I remember getting Silencing Shot. I believe I spent some time in the Western Plaguelands playing with casters as I learned how to use it. Counter Shot is fine, I guess, and I understand this is part of the larger picture of no longer having silences ATTACHED to interrupts, but it’ll be missed.

Serpent Sting

Oh, Serpent Sting. I think I’ll miss you, most of all! Hunters used to have a fair number of “stings”. Serpent Sting has always been around and it used to be terrible and not worth the debuff slot on mobs in Molten Core, for example. Scorpid Sting helped reduce the target’s chance to hit (and before that, reduced their Strength and Agility by a certain amount). Viper Sting was a mana drain. Wyvern Sting, a Survival-only (for so long) form of CC. I always thought that stings could be a REALLY interesting mechanic for hunters, that Survival hunters, in particular, could be a great DoT class, right up there with warlocks. Instead, they’ve already removed Scorpid and Viper, Wyvern is a talent and now out goes Serpent Sting. It was one of the very first abilities I gained as a hunter and I remember being awestruck and fascinated at the green vapours that appeared on the recipient of my sting.

I think this is the one choice that I don’t really understand. Serpent Sting isn’t automatic. It’s a deliberate choice one makes when they’re attacking the target. Not using Serpent Sting at all, or as much as you can (aiming for 100% uptime), is, well, silly, but it’s also the sign of a not-great hunter (at least on single-target fights). While we all SHOULD use Serpent Sting and aim for that 100% uptime, I’m sure many people don’t. Since it’s not automatic like Hunter’s Mark (unless you’re Survival and using Multi-Shot — which, by the way, will still exist!), I don’t see why Serpent Sting is going away. Is it bloat? Perhaps, I guess, but it’s not bloat like Aspect of the Hawk or Hunter’s Mark, both of which are either used 100% of the time due to lack of other options or are applied automatically. Even world-class players can’t always keep Serpent Sting up 100% of the time. It’s a bit of a mystery to me why this ability, which takes a bit of skill/practice to use properly, is being culled. Alas, poor Serpent Sting, I knew you well. /salute

What about Holy Paladins?

Honestly, good riddance to the Guardian of Ancient Kings as a holy cooldown. Adios, wings. Seeya, Divine Plea. I’m fine with all of these. (My jaw dropped into the apartment below me when I saw Druids are losing Innervate, so I was more prepared for our loss of Divine Plea.) I’m sure I’ll have more to say about healing, but for now, I’m pretty much okay with things. (Although Flash of Light and Holy Light healing for roughly the same amount feels wrong to me, but that’s another rant for another day.)

What do you think about the Alpha notes? Anything you’ll really miss?

But Wait, There’s More

Before I forget, my bio and first column are live over at SentryTotem.com! Every Tuesday and Friday, there should be a brand-new column from me about Guild Leadership. In fact, there’s a second column scheduled to go live today, so be sure to check it out sometime after noon Eastern, 9am Pacific. :)

So You Just Boosted to 90…

Like many other people, you just pre-ordered the Warlords of Draenor expansion for World of Warcraft and that means you get an instant 90 boost. While you might have some idea of how to play the class and spec you boosted, maybe you don’t. Maybe you boosted a brand-new character that you just created.

Once you boost to 90, you may be tempted to jump into group content right away. You are technically able to queue for, uh, anything, I think, except for the Siege of Orgrimmar LFRs.

I beg of you to do a few things before you queue up for anything. Please. Pretty please. With sugar on top.

Do a Bit of Reading

For every class and spec, there are various guides for you on the Internet that are very simple and quick to read, so that you have a clue as to how to play your brand-new 90. Here are a couple of places to go:

Take note of what your rotations/ability priorities are for your chosen spec and place those abilities on your action bar in the rough order in which they’re prioritized.

Time to go Shopping/Questing/Reforging

If you have other characters on the same server and faction as your boosted character, awesome. Buy your recommended glyphs (as per the guides above!) and apply the glyphs to the boosted character.

If you don’t have spare gold and you’re finding that 150g goes pretty quickly, or you don’t have other characters on that server or faction, don’t worry. You probably also don’t have any professions. That’s okay. You should start out by questing. You should be at the Timeless Isle and there are some quests you can do there for gold. There are also dailies you can do over back in the Vale of the Eternal Blossoms (Golden Lotus, etc). Doing these quests is a great way to acclimate yourself to your new character and earn money, which you can then use to improve your character by buying things like glyphs or enchants for newer, better gear that you’ll come across on Timeless Isle.

You’ll also want to reforge your gear a bit, at least if you’re DPS, in order to hit 15% hit (for casters) or 7.5% expertise/7.5% hit (for melee and hunters). You can use AskMrRobot or the ReforgeLite addon to help you reach your hit caps. Don’t worry too much about reforging until you get some better gear, but please make sure that you’re hit-capped. Please. :)


You probably don’t have any professions. Here’s where you can make a bit of cash. I would recommend picking up herbalism or mining as a profession and pick a secondary profession that’s a good match for it. For example, if you pick up herbalism, this funds the alchemy and inscription professions, whereas mining funds jewelcrafting, blacksmithing and engineering. My personal preferences are herbalism/alchemy and mining/jewelcrafting, but don’t discount tailoring and enchanting as possibilities.

Don’t worry about levelling the professions to max, especially the crafting profession. You can herb and mine in Pandaria even with a very low skill level, so concentrate on that and then sell the herbs or ore that you’ve gathered. You may want to check your local auction house to see how much various ores (Ghost Iron Ore, for example) and herbs (Green Tea Leaf, for example) sell for before you even choose which to pick up.

Professions aren’t strictly necessary, but if you want to be able to make some gold to help fund your continuing boosted adventures, having a gathering profession (particularly if you’re on a new server without a lot of friends or resources) will go a long way to helping you to maintain your character.

A Bit More Reading

Once you’ve glyphed yourself up and you feel like you’re somewhat comfortable on your new character, go ahead and do a bit of reading about whatever instance you want to queue up for. Icy Veins has guides for all of the fights out there, so take a quick look so you have an idea of what to expect. And so that you don’t fall through the floor on Elegon…

Once you’ve done that, you should be able to go in and perform at a somewhat acceptable level for various LFR-difficulty raids.

Why Bother?

Here’s the deal: this stuff matters because if you waltz into group content without knowing the first thing about your class or spec, you’ve just made everything that much more difficult for your entire group — which includes you, by the way. The fights, even the LFR ones, are designed to have a minimum amount of damage or healing done, or for a tank to get a certain number of stacks of a debuff or what-have-you. Can a group get through if they have some strong performers to make up for those who are a drag on the group? Yes. However, the entire community will be better served if the boosted players who are participating in the group content have half a clue as to what to do. If you want better runs, faster runs, more successful runs that don’t end in complete failure, you have to take responsibility as a member of the community.

Expecting boosted 90s, even those of experienced players, to be amazing at group content is kind of silly. But what’s not silly is asking them to know the basics for their new characters and taking a bit of time to get hit-capped and have decent glyphs. It’s not silly to ask them to take a quick look at the various boss encounters. It’s not silly to expect these basic things from people, even if they had no idea on how to play a class beforehand.

The WoW community is a large one, with millions of players around the world. If you, as a boosted character, can help make one run that much smoother, just by virtue of knowing how to play your new character at a basic level, by having an idea on how to kill a boss (or not drop to your death on Elegon) or by knowing enough to reforge to make sure you’re hit-capped, then you are a boon to the community. If, on the other hand, you, as a boosted character, are a drag on the runs you queue up for, where you literally auto-attack or don’t use your pet or don’t even have a clue as to which abilities your spec ought to use, then you are part of the reason the game has become less enjoyable for a sizable portion of the population.

Take the time to learn a bit before you queue up. Take the time to reforge and glyph. Practice your skills. That’s how we can all work to improve the overall WoW community together, even if it’s done one character at a time.

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